/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/te/te_marker.h" namespace Tetraedge { TeMarker::TeMarker() : _visible(true), _isActive(false), _zLoc(0) { } void TeMarker::active(bool val) { _isActive = val; _button.setVisible(_visible && val); } void TeMarker::update(TeCamera &camera) { _button.setVisible(true); if (!_visible) return; const TeVector3f32 transformLoc = camera.projectPoint3f32(_loc); const TeVector3f32 btnSize = _button.size(); _button.setPositionType(TeILayout::ABSOLUTE); float vpWidth = camera.getViewportWidth(); float vpHeight = camera.getViewportHeight(); if (transformLoc.z() < 1.0f) { // Behind the camera, move off-screen. _button.setPosition(TeVector3f32(-btnSize.x() - vpWidth / 2, -btnSize.y() - vpHeight / 2, _zLoc)); } else { TeVector3f32 buttonMiddle(transformLoc.x() - btnSize.x() / 2 - vpWidth / 2, transformLoc.y() - btnSize.y() / 2 - vpHeight / 2, _zLoc); // Note: device rotation is taken account of here in original, skip that. // Original also uses scales 480 and 320, but that makes it too small // in HD. //TeVector3f32 newScale(480.0f / vpWidth, 320.0f / vpHeight, 1.0); //_button.setScale(newScale); _button.setPosition(TeVector3f32(buttonMiddle.x(), buttonMiddle.y(), buttonMiddle.z())); /*debug("Updated button pos to %s (transformed %s middle %s)", _button.position().dump().c_str(), transformLoc.dump().c_str(), buttonMiddle.dump().c_str());*/ } } void TeMarker::visible(bool vis) { _visible = vis; bool buttonVis = (vis && _isActive); _button.setVisible(buttonVis); } } // end namespace Tetraedge