/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_LIST_LAYOUT_H #define TETRAEDGE_TE_TE_LIST_LAYOUT_H #include "tetraedge/te/te_layout.h" namespace Tetraedge { class TeListLayout : public TeLayout { public: TeListLayout(); void setMinimumMargin(const TeVector3f32 &val) { _minimumMargin = val; } void setMaximumMargin(const TeVector3f32 &val) { _maximumMargin = val; } void setDirection(const TeVector3f32 &val) { _direction = val; } const TeVector3f32 &minimumMargin() { return _minimumMargin; } const TeVector3f32 &maximumMargin() { return _maximumMargin; } const TeVector3f32 &direction() { return _direction; } private: TeVector3f32 _minimumMargin; TeVector3f32 _maximumMargin; TeVector3f32 _direction; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_LIST_LAYOUT_H