/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_3D_TEXTURE_H #define TETRAEDGE_TE_TE_3D_TEXTURE_H #include "common/path.h" #include "common/ptr.h" #include "common/str.h" #include "tetraedge/te/te_image.h" #include "tetraedge/te/te_intrusive_ptr.h" #include "tetraedge/te/te_matrix4x4.h" #include "tetraedge/te/te_resource.h" #include "tetraedge/te/te_vector2s32.h" namespace Tetraedge { class Te3DTexture : public TeResource { public: Te3DTexture(); virtual ~Te3DTexture(); virtual void bind() const = 0; virtual void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) = 0; virtual void create() = 0; virtual void destroy() = 0; virtual void forceTexData(uint gltexture, uint xsize, uint ysize) = 0; bool hasAlpha() const { return _hasAlpha; } bool load(const TetraedgeFSNode &path); virtual bool load(const TeImage &img) = 0; // The original passes a GL enum param, but it's only ever GL_INVALID or GL_ALPHA. // Simplify to avoid leaking gl types. static TeIntrusivePtr load2(const TetraedgeFSNode &node, bool alphaOnly); static TeVector2s32 optimisedSize(const TeVector2s32 &size); virtual bool unload() = 0; virtual void update(const TeImage &img, uint xoff, uint yoff) = 0; virtual void writeTo(Graphics::Surface &surf) = 0; uint width() const { return _width; } uint height() const { return _height; } void setLoadAlphaOnly() { _alphaOnly = true; } static Te3DTexture *makeInstance(); protected: uint _width; uint _height; bool _createdTexture; bool _loaded; TeMatrix4x4 _matrix; bool _hasAlpha; bool _alphaOnly; uint _texWidth; uint _texHeight; uint _leftBorder; uint _btmBorder; uint _rightBorder; uint _topBorder; bool _flipY; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_3D_TEXTURE_H