/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_PARTICLE_XML_PARSER_H #define TETRAEDGE_GAME_PARTICLE_XML_PARSER_H #include "tetraedge/game/in_game_scene.h" #include "tetraedge/te/te_xml_parser.h" namespace Tetraedge { class ParticleXmlParser : public TeXmlParser { public: CUSTOM_XML_PARSER(ParticleXmlParser) { XML_KEY(particle) XML_KEY(name) XML_PROP(value, true) KEY_END() XML_KEY(texture) XML_PROP(value, true) KEY_END() XML_KEY(position) XML_PROP(x, true) XML_PROP(y, true) XML_PROP(z, true) KEY_END() XML_KEY(direction) XML_PROP(x, true) XML_PROP(y, true) XML_PROP(z, true) KEY_END() XML_KEY(size) XML_PROP(value, true) KEY_END() XML_KEY(volumesize) XML_PROP(x, true) XML_PROP(y, true) XML_PROP(z, true) KEY_END() XML_KEY(startcolor) XML_PROP(r, true) XML_PROP(g, true) XML_PROP(b, true) XML_PROP(a, true) KEY_END() XML_KEY(endcolor) XML_PROP(r, true) XML_PROP(g, true) XML_PROP(b, true) XML_PROP(a, true) KEY_END() XML_KEY(colortime) XML_PROP(value, true) KEY_END() XML_KEY(time) XML_PROP(value, true) KEY_END() XML_KEY(period) XML_PROP(value, true) KEY_END() XML_KEY(particleperperiod) XML_PROP(value, true) KEY_END() XML_KEY(startloop) XML_PROP(value, true) KEY_END() XML_KEY(enabled) XML_PROP(value, true) KEY_END() XML_KEY(gravity) XML_PROP(value, true) KEY_END() XML_KEY(randomdirection) XML_PROP(value, true) KEY_END() XML_KEY(orientation) // Can either be x/y/z or "value" (which is y) XML_PROP(x, false) XML_PROP(y, false) XML_PROP(z, false) XML_PROP(value, false) KEY_END() KEY_END() } PARSER_END() bool parserCallback_particle(ParserNode *node); bool parserCallback_name(ParserNode *node); bool parserCallback_texture(ParserNode *node); bool parserCallback_position(ParserNode *node); bool parserCallback_direction(ParserNode *node); bool parserCallback_size(ParserNode *node); bool parserCallback_volumesize(ParserNode *node); bool parserCallback_startcolor(ParserNode *node); bool parserCallback_endcolor(ParserNode *node); bool parserCallback_colortime(ParserNode *node); bool parserCallback_time(ParserNode *node); bool parserCallback_period(ParserNode *node); bool parserCallback_particleperperiod(ParserNode *node); bool parserCallback_startloop(ParserNode *node); bool parserCallback_enabled(ParserNode *node); bool parserCallback_gravity(ParserNode *node); bool parserCallback_randomdirection(ParserNode *node); bool parserCallback_orientation(ParserNode *node); public: InGameScene *_scene; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_PARTICLE_XML_PARSER_H