/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_MAIN_MENU_H #define TETRAEDGE_GAME_MAIN_MENU_H #include "common/str.h" #include "tetraedge/game/confirm.h" #include "tetraedge/te/te_signal.h" namespace Tetraedge { class MainMenu : public TeLuaGUI { public: MainMenu(); void enter() override; void leave() override; bool deleteFile(const Common::String &name); bool onActivedTuto(); bool onBFGFreeGamesButtonValidated() { return false; } bool onBFGRateIt2ButtonValidated(); bool onBFGRateItButtonValidated(); bool onBFGRateItQuitButtonValidated(); bool onBFGSplashButtonUpdated() { return false; } bool onBFGSplashButtonValidated() { return false; } bool onBFGTellAFriendButtonValidated() { return false; } bool onBFGUnlockGameButtonValidated(); bool onContinueGameButtonValidated(); bool onDisabledTuto(); bool onEnterGameRotateAnimFinished(); bool onFacebookButtonValidated() { return false; } bool onFacebookLogged() { return false; } bool onGalleryButtonValidated(); bool onHowToButtonValidated(); bool onLoadGameButtonValidated(); bool onNewGameButtonValidated(); bool onNewGameConfirmed(); bool onOptionsButtonValidated(); bool onQuit(); bool onQuitButtonValidated(); bool onUnlockGameButtonValidated(); bool onWalkThroughButtonValidated() { return false; }; void refresh(); void setCenterButtonsVisibility(bool visible); bool isEntered() const { return _entered; } private: void tryDisableButton(const Common::String &btnName); Confirm _newGameConfirm; Confirm _tutoConfirm; Confirm _quitConfirm; TeSignal0Param onFacebookLoggedSignal; bool _entered; bool _confirmingTuto; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_MAIN_MENU_H