/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/textconsole.h" #include "tetraedge/tetraedge.h" #include "tetraedge/game/billboard.h" #include "tetraedge/game/syberia_game.h" #include "tetraedge/te/te_core.h" namespace Tetraedge { Billboard::Billboard() : _hasPos2(false) { } bool Billboard::load(const Common::Path &path) { _model = new TeModel(); TeIntrusivePtr texture = Te3DTexture::makeInstance(); SyberiaGame *game = dynamic_cast(g_engine->getGame()); TeCore *core = g_engine->getCore(); TetraedgeFSNode texnode = core->findFile(game->sceneZonePath().join(path)); texture->load(texnode); _model->setName(path.toString('/')); Common::Array quad; quad.resize(4); _model->setQuad(texture, quad, TeColor(0xff, 0xff, 0xff, 0xff)); _model->setVisible(false); game->scene().models().push_back(_model); return true; } void Billboard::calcVertex() { Game *game = g_engine->getGame(); TeIntrusivePtr currentCam = game->scene().currentCamera(); assert(currentCam); currentCam->apply(); const TeMatrix4x4 camProjMatrix = currentCam->projectionMatrix(); TeMatrix4x4 camWorldInverse = currentCam->worldTransformationMatrix(); camWorldInverse.inverse(); const TeMatrix4x4 camTotalTransform = camProjMatrix * camWorldInverse; TeMatrix4x4 camTotalInverse = camTotalTransform; camTotalInverse.inverse(); TeVector3f32 posvec(0.0f, 0.0f, _pos.z()); if (_hasPos2) { posvec = _pos2; } posvec = camTotalTransform * posvec; TeVector3f32 meshVertex; float fx, fy; fx = _pos.x(); fy = _pos.y(); meshVertex = camTotalInverse * TeVector3f32(fx + fx - 1.0f, fy + fy - 1.0f, posvec.z()); _model->meshes()[0]->setVertex(0, meshVertex); fx = _pos.x(); fy = _pos.y() + _size.getY(); meshVertex = camTotalInverse * TeVector3f32(fx + fx - 1.0f, fy + fy - 1.0f, posvec.z()); _model->meshes()[0]->setVertex(1, meshVertex); fx = _pos.x() + _size.getX(); fy = _pos.y(); meshVertex = camTotalInverse * TeVector3f32(fx + fx - 1.0f, fy + fy - 1.0f, posvec.z()); _model->meshes()[0]->setVertex(2, meshVertex); fx = _pos.x() + _size.getX(); fy = _pos.y() + _size.getY(); meshVertex = camTotalInverse * TeVector3f32(fx + fx - 1.0f, fy + fy - 1.0f, posvec.z()); _model->meshes()[0]->setVertex(3, meshVertex); } void Billboard::position(const TeVector3f32 &pos) { _pos = pos; calcVertex(); } void Billboard::position2(const TeVector3f32 &pos) { _pos2 = pos; _hasPos2 = true; calcVertex(); } void Billboard::size(const TeVector2f32 &size) { _size = size; calcVertex(); } } // end namespace Tetraedge