/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// INCLUDES
// -----------------------------------------------------------------------------
#include "common/savefile.h"
#include "sword25/package/packagemanager.h"
#include "sword25/gfx/image/imgloader.h"
#include "sword25/gfx/image/renderedimage.h"
#include "sword25/gfx/renderobjectmanager.h"
#include "common/system.h"
#include "graphics/thumbnail.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// CONSTRUCTION / DESTRUCTION
// -----------------------------------------------------------------------------
/**
* Load a NULL-terminated string from the given stream.
*/
static Common::String loadString(Common::SeekableReadStream &in, uint maxSize = 999) {
Common::String result;
while (!in.eos() && (result.size() < maxSize)) {
char ch = (char)in.readByte();
if (ch == '\0')
break;
result += ch;
}
return result;
}
static byte *readSavegameThumbnail(const Common::String &filename, uint &fileSize, bool &isPNG) {
byte *pFileData;
Common::SaveFileManager *sfm = g_system->getSavefileManager();
Common::InSaveFile *file = sfm->openForLoading(lastPathComponent(filename, '/'));
if (!file)
error("Save file \"%s\" could not be loaded.", filename.c_str());
// Seek to the actual PNG image
loadString(*file); // Marker (BS25SAVEGAME)
Common::String storedVersionID = loadString(*file); // Version
if (storedVersionID != "SCUMMVM1")
loadString(*file);
loadString(*file); // Description
uint32 compressedGamedataSize = atoi(loadString(*file).c_str());
loadString(*file); // Uncompressed game data size
file->skip(compressedGamedataSize); // Skip the game data and move to the thumbnail itself
uint32 thumbnailStart = file->pos();
fileSize = file->size() - thumbnailStart;
// Check if the thumbnail is in our own format, or a PNG file.
uint32 header = file->readUint32BE();
isPNG = (header != MKTAG('S','C','R','N'));
file->seek(-4, SEEK_CUR);
pFileData = new byte[fileSize];
file->read(pFileData, fileSize);
delete file;
return pFileData;
}
RenderedImage::RenderedImage(const Common::String &filename, bool &result) :
_alphaType(Graphics::ALPHA_FULL) {
result = false;
PackageManager *pPackage = Kernel::getInstance()->getPackage();
assert(pPackage);
_backSurface = Kernel::getInstance()->getGfx()->getSurface();
// Load file
byte *pFileData;
uint fileSize;
bool isPNG = true;
if (filename.hasPrefix("/saves")) {
pFileData = readSavegameThumbnail(filename, fileSize, isPNG);
} else {
pFileData = pPackage->getFile(filename, &fileSize);
}
if (!pFileData) {
error("File \"%s\" could not be loaded.", filename.c_str());
return;
}
// Uncompress the image
if (isPNG)
result = ImgLoader::decodePNGImage(pFileData, fileSize, _surface.surfacePtr());
else
result = ImgLoader::decodeThumbnailImage(pFileData, fileSize, _surface.surfacePtr());
if (!result) {
error("Could not decode image.");
delete[] pFileData;
return;
}
// Cleanup FileData
delete[] pFileData;
_doCleanup = true;
_alphaType = _surface.detectAlpha();
return;
}
// -----------------------------------------------------------------------------
RenderedImage::RenderedImage(uint width, uint height, bool &result) :
_alphaType(Graphics::ALPHA_FULL) {
_surface.create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
_backSurface = Kernel::getInstance()->getGfx()->getSurface();
_doCleanup = true;
result = true;
return;
}
RenderedImage::RenderedImage() : _alphaType(Graphics::ALPHA_FULL) {
_backSurface = Kernel::getInstance()->getGfx()->getSurface();
_surface.format = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
_doCleanup = false;
return;
}
// -----------------------------------------------------------------------------
RenderedImage::~RenderedImage() {
if (_doCleanup) {
_surface.free();
}
}
// -----------------------------------------------------------------------------
bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) {
error("Fill() is not supported.");
return false;
}
// -----------------------------------------------------------------------------
bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
// Check if PixelData contains enough pixel to create an image with image size equals width * height
if (size < static_cast(_surface.w * _surface.h * 4)) {
error("PixelData vector is too small to define a 32 bit %dx%d image.", _surface.w, _surface.h);
return false;
}
const byte *in = &pixeldata[offset];
byte *out = (byte *)_surface.getPixels();
for (int i = 0; i < _surface.h; i++) {
memcpy(out, in, _surface.w * 4);
out += _surface.w * 4;
in += stride;
}
return true;
}
void RenderedImage::replaceContent(byte *pixeldata, int width, int height) {
_surface.w = width;
_surface.h = height;
_surface.pitch = width * 4;
_surface.setPixels(pixeldata);
}
// -----------------------------------------------------------------------------
uint RenderedImage::getPixel(int x, int y) {
error("GetPixel() is not supported. Returning black.");
return 0;
}
// -----------------------------------------------------------------------------
bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, RectangleList *updateRects) {
int newFlipping = (((flipping & 1) ? Graphics::FLIP_V : 0) | ((flipping & 2) ? Graphics::FLIP_H : 0));
int ca = (color >> BS_ASHIFT) & 0xff;
int cr = (color >> BS_RSHIFT) & 0xff;
int cg = (color >> BS_GSHIFT) & 0xff;
int cb = (color >> BS_BSHIFT) & 0xff;
Common::Rect srcRect = pPartRect ? *pPartRect : Common::Rect(_surface.w, _surface.h);
if (width == -1) width = srcRect.width();
if (height == -1) height = srcRect.height();
_backSurface->blendBlitFrom(_surface, srcRect, Common::Rect(posX, posY, posX + width, posY + height),
newFlipping, _surface.format.ARGBToColor(ca, cr, cg, cb), Graphics::BLEND_NORMAL, _alphaType);
return true;
}
void RenderedImage::copyDirectly(int posX, int posY) {
byte *data = (byte *)_surface.getPixels();
int w = _surface.w;
int h = _surface.h;
// Handle off-screen clipping
if (posY < 0) {
h = MAX(0, (int)_surface.h - -posY);
data = (byte *)_surface.getPixels() + _surface.w * -posY;
posY = 0;
}
if (posX < 0) {
w = MAX(0, (int)_surface.h - -posX);
data = (byte *)_surface.getPixels() + (-posX * 4);
posX = 0;
}
w = CLIP((int)w, 0, (int)MAX((int)_backSurface->w - posX, 0));
h = CLIP((int)h, 0, (int)MAX((int)_backSurface->h - posY, 0));
g_system->copyRectToScreen(data, _backSurface->pitch, posX, posY, w, h);
}
} // End of namespace Sword25