/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Broken Sword 2.5 engine * * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer * * Licensed under GNU GPL v2 * */ #ifndef SWORD25_ANIMATIONRESOURCE_H #define SWORD25_ANIMATIONRESOURCE_H #include "common/formats/xmlparser.h" #include "sword25/kernel/common.h" #include "sword25/kernel/resource.h" #include "sword25/gfx/animationdescription.h" #include "sword25/gfx/animation.h" namespace Sword25 { class Kernel; class PackageManager; class AnimationResource : public Resource, public AnimationDescription, public Common::XMLParser { public: AnimationResource(const Common::String &filename); ~AnimationResource() override; const Frame &getFrame(uint index) const override { return _frames[index]; } uint getFrameCount() const override { return _frames.size(); } void unlock() override { release(); } Animation::ANIMATION_TYPES getAnimationType() const { return _animationType; } int getFPS() const { return _FPS; } int getMillisPerFrame() const { return _millisPerFrame; } bool isScalingAllowed() const { return _scalingAllowed; } bool isAlphaAllowed() const { return _alphaAllowed; } bool isColorModulationAllowed() const { return _colorModulationAllowed; } bool isValid() const { return _valid; } private: bool _valid; Common::Array _frames; PackageManager *_pPackage; bool computeFeatures(); bool precacheAllFrames() const; // Parser CUSTOM_XML_PARSER(AnimationResource) { XML_KEY(animation) XML_PROP(fps, true) XML_PROP(type, true) XML_KEY(frame) XML_PROP(file, true) XML_PROP(hotspotx, true) XML_PROP(hotspoty, true) XML_PROP(fliph, false) XML_PROP(flipv, false) KEY_END() KEY_END() } PARSER_END() bool parseBooleanKey(Common::String s, bool &result); // Parser callback methods bool parserCallback_animation(ParserNode *node); bool parserCallback_frame(ParserNode *node); }; } // End of namespace Sword25 #endif