/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "startrek/room.h" #define OBJECT_DOOR 8 #define OBJECT_ROMULAN_1 9 #define OBJECT_ROMULAN_2 10 #define OBJECT_ROMULAN_3 11 #define OBJECT_ROMULAN_4 12 #define HOTSPOT_DOOR 0x20 #define HOTSPOT_LADDER 0x21 namespace StarTrek { extern const RoomAction love4ActionList[] = { { {ACTION_TICK, 1, 0, 0, 0}, &Room::love4Tick1 }, { {ACTION_TICK, 10, 0, 0, 0}, &Room::love4Tick10 }, { {ACTION_WALK, 8, 0, 0, 0}, &Room::love4WalkToDoor }, { {ACTION_WALK, 0x20, 0, 0, 0}, &Room::love4WalkToDoor }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::love4TouchedHotspot0 }, { {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::love4DoorOpenedOrReached }, { {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::love4DoorOpenedOrReached }, { {ACTION_USE, OBJECT_KIRK, 0x21, 0, 0}, &Room::love4UseKirkOnLadder }, { {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::love4ReachedLadder }, { {ACTION_USE, OBJECT_IPHASERS, 9, 0, 0}, &Room::love4UseStunPhaserOnRomulan }, { {ACTION_USE, OBJECT_IPHASERS, 10, 0, 0}, &Room::love4UseStunPhaserOnRomulan }, { {ACTION_USE, OBJECT_IPHASERS, 11, 0, 0}, &Room::love4UseStunPhaserOnRomulan }, { {ACTION_USE, OBJECT_IPHASERS, 12, 0, 0}, &Room::love4UseStunPhaserOnRomulan }, // NOTE: nothing for OBJECT_IPHASERK. There's an unused audio file which might fit. { {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::love4LookAnywhere }, { {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::love4LookAtLadder }, { {ACTION_LOOK, 8, 0, 0, 0}, &Room::love4LookAtDoor }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::love4LookAtKirk }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::love4LookAtMccoy }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::love4LookAtSpock }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::love4LookAtRedshirt }, { {ACTION_LOOK, 9, 0, 0, 0}, &Room::love4LookAtRomulan }, { {ACTION_LOOK, 10, 0, 0, 0}, &Room::love4LookAtRomulan }, { {ACTION_LOOK, 11, 0, 0, 0}, &Room::love4LookAtRomulan }, { {ACTION_LOOK, 12, 0, 0, 0}, &Room::love4LookAtRomulan }, { {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::love4TalkToKirk }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::love4TalkToMccoy }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::love4TalkToRedshirt }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::love4TalkToSpock }, { {ACTION_TALK, 9, 0, 0, 0}, &Room::love4TalkToRomulan }, { {ACTION_TALK, 10, 0, 0, 0}, &Room::love4TalkToRomulan }, { {ACTION_TALK, 11, 0, 0, 0}, &Room::love4TalkToRomulan }, { {ACTION_TALK, 12, 0, 0, 0}, &Room::love4TalkToRomulan }, { {ACTION_USE, OBJECT_IMTRICOR, 9, 0, 0}, &Room::love4UseMTricorderOnRomulan }, { {ACTION_USE, OBJECT_IMTRICOR, 10, 0, 0}, &Room::love4UseMTricorderOnRomulan }, { {ACTION_USE, OBJECT_IMTRICOR, 11, 0, 0}, &Room::love4UseMTricorderOnRomulan }, { {ACTION_USE, OBJECT_IMTRICOR, 12, 0, 0}, &Room::love4UseMTricorderOnRomulan }, { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::love4UseMTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::love4UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_ICURE, 9, 0, 0}, &Room::love4UseCureOnRomulan }, { {ACTION_USE, OBJECT_ICURE, 10, 0, 0}, &Room::love4UseCureOnRomulan }, { {ACTION_USE, OBJECT_ICURE, 11, 0, 0}, &Room::love4UseCureOnRomulan }, { {ACTION_USE, OBJECT_ICURE, 12, 0, 0}, &Room::love4UseCureOnRomulan }, { {ACTION_FINISHED_WALKING, 3, 0, 0, 0}, &Room::love4MccoyReachedRomulan4 }, { {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::love4MccoyCuredRomulan4 }, { {ACTION_FINISHED_WALKING, 4, 0, 0, 0}, &Room::love4MccoyReachedRomulan3 }, { {ACTION_FINISHED_ANIMATION, 3, 0, 0, 0}, &Room::love4MccoyCuredRomulan3 }, { {ACTION_FINISHED_WALKING, 5, 0, 0, 0}, &Room::love4MccoyReachedRomulan2 }, { {ACTION_FINISHED_ANIMATION, 4, 0, 0, 0}, &Room::love4MccoyCuredRomulan2 }, { {ACTION_FINISHED_WALKING, 6, 0, 0, 0}, &Room::love4MccoyReachedRomulan1 }, { {ACTION_FINISHED_ANIMATION, 5, 0, 0, 0}, &Room::love4MccoyCuredRomulan1 }, { {ACTION_USE, OBJECT_IH2O, 9, 0, 0}, &Room::love4UseWaterOnRomulan }, { {ACTION_USE, OBJECT_IH2O, 10, 0, 0}, &Room::love4UseWaterOnRomulan }, { {ACTION_USE, OBJECT_IH2O, 11, 0, 0}, &Room::love4UseWaterOnRomulan }, { {ACTION_USE, OBJECT_IH2O, 12, 0, 0}, &Room::love4UseWaterOnRomulan }, { {ACTION_USE, OBJECT_IMEDKIT, 9, 0, 0}, &Room::love4UseMedkitOnRomulan }, { {ACTION_USE, OBJECT_IMEDKIT, 10, 0, 0}, &Room::love4UseMedkitOnRomulan }, { {ACTION_USE, OBJECT_IMEDKIT, 11, 0, 0}, &Room::love4UseMedkitOnRomulan }, { {ACTION_USE, OBJECT_IMEDKIT, 12, 0, 0}, &Room::love4UseMedkitOnRomulan }, { {ACTION_USE, OBJECT_ISAMPLE, 9, 0, 0}, &Room::love4UseCureSampleOnRomulan }, { {ACTION_USE, OBJECT_ISAMPLE, 10, 0, 0}, &Room::love4UseCureSampleOnRomulan }, { {ACTION_USE, OBJECT_ISAMPLE, 11, 0, 0}, &Room::love4UseCureSampleOnRomulan }, { {ACTION_USE, OBJECT_ISAMPLE, 12, 0, 0}, &Room::love4UseCureSampleOnRomulan }, { {ACTION_USE, 0xff, 9, 0, 0}, &Room::love4UseAnythingOnRomulan }, { {ACTION_USE, 0xff, 10, 0, 0}, &Room::love4UseAnythingOnRomulan }, { {ACTION_USE, 0xff, 11, 0, 0}, &Room::love4UseAnythingOnRomulan }, { {ACTION_USE, 0xff, 12, 0, 0}, &Room::love4UseAnythingOnRomulan }, // Common code { {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::loveaTimer0Expired }, { {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::loveaTimer1Expired }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0, 0}, &Room::loveaUseMedkitOnSpock }, { {ACTION_USE, OBJECT_ISAMPLE, OBJECT_SPOCK, 0, 0}, &Room::loveaUseCureSampleOnSpock }, { {ACTION_USE, OBJECT_ICURE, OBJECT_SPOCK, 0, 0}, &Room::loveaUseCureOnSpock }, { {ACTION_FINISHED_WALKING, 99, 0, 0, 0}, &Room::loveaSpockOrMccoyInPositionToUseCure }, { {ACTION_FINISHED_ANIMATION, 99, 0, 0, 0}, &Room::loveaFinishedCuringSpock }, { {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::loveaTimer2Expired }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0, 0}, &Room::loveaUseMTricorderOnSpock }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IRLG, 0xff, 0, 0}, &Room::loveaUseRomulanLaughingGas }, { {ACTION_USE, OBJECT_IN2O, 0xff, 0, 0}, &Room::loveaUseHumanLaughingGas }, { {ACTION_USE, OBJECT_INH3, 0xff, 0, 0}, &Room::loveaUseAmmonia }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::loveaUseCommunicator }, { {ACTION_LIST_END, 0, 0, 0, 0}, nullptr } }; enum love4TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_FERRIS, TX_LOV0_011, TX_LOV0_012, TX_LOV0_013, TX_LOV0_014, TX_LOV0_015, TX_LOV0_016, TX_LOV0_017, TX_LOV0_019, TX_LOV0_020, TX_LOV0_021, TX_LOV0_022, TX_LOV0_025, TX_LOV0_026, TX_LOV0_029, TX_LOV0_033, TX_LOV0_039, TX_LOV0_040, TX_LOV0_041, TX_LOV0_042, TX_LOV0_043, TX_LOV0_045, TX_LOV0_046, TX_LOV0_047, TX_LOV0_048, TX_LOV0_049, TX_LOV0_050, TX_LOV0_101, TX_LOV0_102, TX_LOV0_103, TX_LOV0_104, TX_LOV0_105, TX_LOV0_106, TX_LOV0_107, TX_LOV0_124, TX_LOV4_001, TX_LOV4_002, TX_LOV4_003, TX_LOV4_004, TX_LOV4_005, TX_LOV4_006, TX_LOV4_007, TX_LOV4_009, TX_LOV4_010, TX_LOV4_011, TX_LOV4_012, TX_LOV4_013, TX_LOV4_014, TX_LOV4_015, TX_LOV4_016, TX_LOV4_017, TX_LOV4_018, TX_LOV4_019, TX_LOV4_020, TX_LOV4_021, TX_LOV4_022, TX_LOV4_023, TX_LOV4_024, TX_LOV4_025, TX_LOV4_026, TX_LOV4_027, TX_LOV4_028, TX_LOV4_029, TX_LOV5_015, TX_LOV5_019, TX_LOV5_027, TX_LOV5_030, TX_LOV5_038, TX_LOVA_100, TX_LOVA_F01, TX_LOVA_F02, TX_LOVA_F03, TX_LOVA_F04, TX_LOVA_F07, TX_LOVA_F08, TX_LOVA_F10, TX_LOVA_F54, TX_LOVA_F55, TX_MUD2_040, TX_MUD4_018, TX_TUG2_010, TX_VENA_F41, TX_FEA5_008, TX_LOV2N005, TX_LOV4N000, TX_LOV4N001, TX_LOV4N002, TX_LOV4N003, TX_LOV4N004, TX_LOV4N005, TX_LOV4N006, TX_LOV4N007, TX_LOV4N008, TX_LOV4N009, TX_LOV4N010, TX_LOV4N011, TX_LOV4N013, TX_BRIDU146, TX_GENER004 }; // TODO: Finish floppy offsets extern const RoomTextOffsets love4TextOffsets[] = { { TX_SPEAKER_KIRK, 7266, 0, 0, 0 }, { TX_SPEAKER_MCCOY, 7277, 0, 0, 0 }, { TX_SPEAKER_SPOCK, 7287, 0, 0, 0 }, { TX_SPEAKER_FERRIS, 7297, 0, 0, 0 }, { TX_LOV0_011, 8771, 0, 0, 0 }, { TX_LOV0_012, 8898, 0, 0, 0 }, { TX_LOV0_013, 9194, 0, 0, 0 }, { TX_LOV0_014, 8958, 0, 0, 0 }, { TX_LOV0_015, 9062, 0, 0, 0 }, { TX_LOV0_016, 8865, 0, 0, 0 }, { TX_LOV0_017, 9328, 0, 0, 0 }, { TX_LOV0_019, 9248, 0, 0, 0 }, { TX_LOV0_020, 8805, 0, 0, 0 }, { TX_LOV0_021, 9116, 0, 0, 0 }, { TX_LOV0_022, 9006, 0, 0, 0 }, { TX_LOV0_025, 10254, 0, 0, 0 }, { TX_LOV0_026, 10127, 0, 0, 0 }, { TX_LOV0_029, 10007, 0, 0, 0 }, { TX_LOV0_033, 10067, 0, 0, 0 }, { TX_LOV0_039, 9389, 0, 0, 0 }, { TX_LOV0_040, 9516, 0, 0, 0 }, { TX_LOV0_041, 9812, 0, 0, 0 }, { TX_LOV0_042, 9576, 0, 0, 0 }, { TX_LOV0_043, 9680, 0, 0, 0 }, { TX_LOV0_045, 9483, 0, 0, 0 }, { TX_LOV0_046, 9946, 0, 0, 0 }, { TX_LOV0_047, 9866, 0, 0, 0 }, { TX_LOV0_048, 9423, 0, 0, 0 }, { TX_LOV0_049, 9734, 0, 0, 0 }, { TX_LOV0_050, 9624, 0, 0, 0 }, { TX_LOV0_101, 10335, 0, 0, 0 }, { TX_LOV0_102, 10399, 0, 0, 0 }, { TX_LOV0_103, 10469, 0, 0, 0 }, { TX_LOV0_104, 10519, 0, 0, 0 }, { TX_LOV0_105, 10576, 0, 0, 0 }, { TX_LOV0_106, 10688, 0, 0, 0 }, { TX_LOV0_107, 10756, 0, 0, 0 }, { TX_LOV0_124, 10204, 0, 0, 0 }, { TX_LOV4_001, 2899, 0, 0, 0 }, { TX_LOV4_002, 1211, 0, 0, 0 }, { TX_LOV4_003, 8428, 0, 0, 0 }, { TX_LOV4_004, 3355, 0, 0, 0 }, { TX_LOV4_005, 1095, 0, 0, 0 }, { TX_LOV4_006, 8685, 0, 0, 0 }, { TX_LOV4_007, 7977, 0, 0, 0 }, { TX_LOV4_009, 3010, 0, 0, 0 }, { TX_LOV4_010, 8197, 0, 0, 0 }, { TX_LOV4_011, 3416, 0, 0, 0 }, { TX_LOV4_012, 3537, 0, 0, 0 }, { TX_LOV4_013, 2078, 0, 0, 0 }, { TX_LOV4_014, 7908, 0, 0, 0 }, { TX_LOV4_015, 1733, 0, 0, 0 }, { TX_LOV4_016, 10809, 0, 0, 0 }, { TX_LOV4_017, 8130, 0, 0, 0 }, { TX_LOV4_018, 1601, 0, 0, 0 }, { TX_LOV4_019, 1855, 0, 0, 0 }, { TX_LOV4_020, 8489, 0, 0, 0 }, { TX_LOV4_021, 8618, 0, 0, 0 }, { TX_LOV4_022, 1301, 0, 0, 0 }, { TX_LOV4_023, 2545, 0, 0, 0 }, { TX_LOV4_024, 1164, 0, 0, 0 }, { TX_LOV4_025, 7610, 0, 0, 0 }, { TX_LOV4_026, 2772, 0, 0, 0 }, { TX_LOV4_027, 8360, 0, 0, 0 }, { TX_LOV4_028, 8291, 0, 0, 0 }, { TX_LOV4_029, 3295, 0, 0, 0 }, { TX_LOV5_015, 4669, 0, 0, 0 }, //{ TX_LOV5_015, 4490, 0, 0, 0 }, { TX_LOV5_019, 4412, 0, 0, 0 }, { TX_LOV5_027, 4925, 0, 0, 0 }, { TX_LOV5_030, 4829, 0, 0, 0 }, { TX_LOV5_038, 4880, 0, 0, 0 }, { TX_LOVA_100, 6034, 0, 0, 0 }, { TX_LOVA_F01, 5476, 0, 0, 0 }, { TX_LOVA_F02, 5548, 0, 0, 0 }, { TX_LOVA_F03, 5747, 0, 0, 0 }, { TX_LOVA_F04, 5662, 0, 0, 0 }, { TX_LOVA_F07, 6111, 0, 0, 0 }, { TX_LOVA_F08, 5100, 0, 0, 0 }, //{ TX_LOVA_F08, 5815, 0, 0, 0 }, { TX_LOVA_F10, 5982, 0, 0, 0 }, { TX_LOVA_F54, 5256, 0, 0, 0 }, { TX_LOVA_F55, 4557, 0, 0, 0 }, { TX_FEA5_008, 8051, 0, 0, 0 }, { TX_MUD2_040, 6307, 0, 0, 0 }, { TX_MUD4_018, 7013, 0, 0, 0 }, //{ TX_MUD4_018, 6680, 0, 0, 0 }, //{ TX_MUD4_018, 6516, 0, 0, 0 }, //{ TX_MUD4_018, 6849, 0, 0, 0 }, { TX_TUG2_010, 5912, 0, 0, 0 }, { TX_VENA_F41, 7136, 0, 0, 0 }, //{ TX_VENA_F41, 6803, 0, 0, 0 }, //{ TX_VENA_F41, 6972, 0, 0, 0 }, //{ TX_VENA_F41, 6639, 0, 0, 0 }, { TX_LOV2N005, 6170, 0, 0, 0 }, //{ TX_LOV2N005, 6250, 0, 0, 0 }, //{ TX_LOV2N005, 6396, 0, 0, 0 }, { TX_LOV4N000, 8170, 0, 0, 0 }, { TX_LOV4N001, 7740, 0, 0, 0 }, { TX_LOV4N002, 7554, 0, 0, 0 }, { TX_LOV4N003, 7690, 0, 0, 0 }, { TX_LOV4N004, 3206, 0, 0, 0 }, { TX_LOV4N005, 2437, 0, 0, 0 }, { TX_LOV4N006, 7309, 0, 0, 0 }, { TX_LOV4N007, 1473, 0, 0, 0 }, { TX_LOV4N008, 7843, 0, 0, 0 }, { TX_LOV4N009, 7362, 0, 0, 0 }, { TX_LOV4N010, 7495, 0, 0, 0 }, { TX_LOV4N011, 7441, 0, 0, 0 }, { TX_LOV4N013, 2692, 0, 0, 0 }, { TX_BRIDU146, 6749, 0, 0, 0 }, //{ TX_BRIDU146, 7082, 0, 0, 0 }, //{ TX_BRIDU146, 6918, 0, 0, 0 }, //{ TX_BRIDU146, 6585, 0, 0, 0 }, { TX_GENER004, 5405, 0, 0, 0 }, { -1, 0, 0, 0, 0 } }; extern const RoomText love4Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::love4Tick1() { playVoc("LOV4LOOP"); if (_awayMission->love.romulansCured) { loadActorAnim2(OBJECT_ROMULAN_1, "s3r5r1b", 0x36, 0xb3, 0); loadActorAnim2(OBJECT_ROMULAN_2, "s3r5r2b", 0xb9, 0xbb, 0); loadActorAnim2(OBJECT_ROMULAN_3, "s3r5r3b", 0xef, 0xc4, 0); loadActorAnim2(OBJECT_ROMULAN_4, "s3r5r4b", 0x12a, 0xaa, 0); } else { loadActorAnim2(OBJECT_ROMULAN_1, "s3r5r1a", 0x36, 0xb3, 0); loadActorAnim2(OBJECT_ROMULAN_2, "s3r5r2a", 0xb9, 0xbb, 0); loadActorAnim2(OBJECT_ROMULAN_3, "s3r5r3a", 0xef, 0xc4, 0); loadActorAnim2(OBJECT_ROMULAN_4, "s3r5r4a", 0x12a, 0xaa, 0); } if (_awayMission->love.releasedHumanLaughingGas) _awayMission->timers[0] = getRandomWordInRange(200, 400); if (_awayMission->love.releasedRomulanLaughingGas) _awayMission->timers[1] = getRandomWordInRange(200, 400); _awayMission->timers[2] = 200; loadActorAnim(OBJECT_DOOR, "s3r5d1a", 0x90, 0x99, 0); _roomVar.love.cmnXPosToCureSpock = 0x6b; _roomVar.love.cmnYPosToCureSpock = 0xb2; } void Room::love4Tick10() { if (!_awayMission->love.visitedRoomWithRomulans) { playMidiMusicTracks(MIDITRACK_1); _awayMission->love.visitedRoomWithRomulans = true; } } void Room::love4WalkToDoor() { _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewmanC(OBJECT_KIRK, 0x91, 0x9c, &Room::love4DoorOpenedOrReached); } // Triggers the door opening void Room::love4TouchedHotspot0() { if (_roomVar.love.walkingToDoor) { loadActorAnimC(OBJECT_DOOR, "s3r5d1", 0x90, 0x99, &Room::love4DoorOpenedOrReached); playSoundEffectIndex(kSfxDoor); } } void Room::love4DoorOpenedOrReached() { _roomVar.love.doorOpenCounter++; if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(5, 1); } void Room::love4UseKirkOnLadder() { walkCrewmanC(OBJECT_KIRK, 0xf6, 0xac, &Room::love4ReachedLadder); } void Room::love4ReachedLadder() { loadRoomIndex(1, 2); } void Room::love4UseStunPhaserOnRomulan() { showText(TX_SPEAKER_MCCOY, TX_LOV4_007); } void Room::love4LookAnywhere() { showDescription(TX_LOV4N009); } void Room::love4LookAtLadder() { showDescription(TX_LOV4N010); } void Room::love4LookAtDoor() { showDescription(TX_LOV4N008); } void Room::love4LookAtKirk() { showDescription(TX_LOV4N002); } void Room::love4LookAtMccoy() { // BUGFIX: original game plays audio "LOV4/LOV4_025". This is mccoy saying something. // It doesn't match up with the actual text, which is the narrator saying that mccoy // is thinking it. // Not sure if this was an intentional decision, but there is another unused audio // file which matches with the text more accurately, so I'm using that instead. //showDescription(TX_LOV4N012); // TODO } void Room::love4LookAtSpock() { showDescription(TX_LOV4N003); } void Room::love4LookAtRedshirt() { showDescription(TX_LOV4N001); } void Room::love4LookAtRomulan() { if (!_awayMission->love.romulansCured) showDescription(TX_LOV4N006); else showDescription(TX_LOV4N011); } void Room::love4TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_LOV4_005); showText(TX_SPEAKER_MCCOY, TX_LOV4_024); showText(TX_SPEAKER_KIRK, TX_LOV4_002); } void Room::love4TalkToMccoy() { if (_awayMission->love.romulansCured) showText(TX_SPEAKER_MCCOY, TX_LOV4_022); else showText(TX_SPEAKER_MCCOY, TX_LOV4_010); } void Room::love4TalkToRedshirt() { showText(TX_SPEAKER_FERRIS, TX_LOV4_028); } void Room::love4TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_LOV4_027); showText(TX_SPEAKER_KIRK, TX_LOV4_003); } void Room::love4TalkToRomulan() { if (_awayMission->love.romulansCured) showDescription(TX_LOV4N007); // BUGFIX: original didn't play audio } void Room::love4UseMTricorderOnRomulan() { if (_awayMission->love.romulansCured) mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV4_018, false); else mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV4_015, false); } void Room::love4UseMTricorderAnywhere() { if (_awayMission->love.romulansCured) mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV4_019, false); else if (_awayMission->love.romulansUnconsciousFromLaughingGas) mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV4_020, false); else mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_LOV4_021, false); } void Room::love4UseSTricorderAnywhere() { spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_LOV4_006, false); } // Mccoy walks around to all romulans, giving each the cure void Room::love4UseCureOnRomulan() { if (_awayMission->love.romulansCured) showText(TX_SPEAKER_MCCOY, TX_LOV4_013); else { _awayMission->love.missionScore += 2; _awayMission->love.romulansCured = true; _awayMission->disableInput = true; walkCrewmanC(OBJECT_MCCOY, 0x10e, 0xb1, &Room::love4MccoyReachedRomulan4); } } void Room::love4MccoyReachedRomulan4() { loadActorAnimC(OBJECT_MCCOY, "museme", -1, -1, &Room::love4MccoyCuredRomulan4); } void Room::love4MccoyCuredRomulan4() { loadActorAnim2(OBJECT_ROMULAN_4, "s3r5r4", 0x12a, 0xaa); walkCrewmanC(OBJECT_MCCOY, 0xeb, 0xc4, &Room::love4MccoyReachedRomulan3); } void Room::love4MccoyReachedRomulan3() { loadActorAnimC(OBJECT_MCCOY, "musele", -1, -1, &Room::love4MccoyCuredRomulan3); } void Room::love4MccoyCuredRomulan3() { loadActorAnim2(OBJECT_ROMULAN_3, "s3r5r3", 0xef, 0xc4); walkCrewmanC(OBJECT_MCCOY, 0xb9, 0xc3, &Room::love4MccoyReachedRomulan2); } void Room::love4MccoyReachedRomulan2() { loadActorAnimC(OBJECT_MCCOY, "musemn", -1, -1, &Room::love4MccoyCuredRomulan2); } void Room::love4MccoyCuredRomulan2() { loadActorAnim2(OBJECT_ROMULAN_2, "s3r5r2", 0xb9, 0xbb); walkCrewmanC(OBJECT_MCCOY, 0x36, 0xba, &Room::love4MccoyReachedRomulan1); } void Room::love4MccoyReachedRomulan1() { loadActorAnimC(OBJECT_MCCOY, "musemn", -1, -1, &Room::love4MccoyCuredRomulan1); } void Room::love4MccoyCuredRomulan1() { loadActorAnim2(OBJECT_ROMULAN_1, "s3r5r1", 0x36, 0xb3, 0); showDescription(TX_LOV4N005); if (!_roomVar.love.gaveWaterToRomulans) showText(TX_SPEAKER_MCCOY, TX_LOV4_023); _awayMission->disableInput = false; } void Room::love4UseWaterOnRomulan() { // BUGFIX: If the romulans are unconscious, you can't use water on them. // In the original, you could use water on them, but there would be no corresponding // narration, you'd get no points for it, and you'd lose the water anyway. if (!_awayMission->love.romulansCured) showText(TX_SPEAKER_MCCOY, TX_LOV4_009); else { _roomVar.love.gaveWaterToRomulans = true; if (_awayMission->love.romulansCured) { showDescription(TX_LOV4N013); showText(TX_SPEAKER_MCCOY, TX_LOV4_026); showText(TX_SPEAKER_KIRK, TX_LOV4_001); if (!_awayMission->love.gotPointsForHydratingRomulans) { _awayMission->love.gotPointsForHydratingRomulans = true; _awayMission->love.missionScore += 2; } } loseItem(OBJECT_IH2O); } // Note the following unused block of code, an alternative implementation of the // function, resembling the version in love5. If they succumbed to the virus from // taking too long, McCoy doesn't let you hydrate them, saying it's dangerous. // Otherwise, the romulans get up even without receiving the cure. (At least the // narration says they do.) // These events don't make too much sense, probably cut in the original release, but // they did get voice acted anyway. if (false) { if (_awayMission->love.romulansUnconsciousFromVirus) showText(TX_SPEAKER_MCCOY, TX_LOV4_009); else { showDescription(TX_LOV4N004); if (!_awayMission->redshirtDead) { showText(TX_SPEAKER_FERRIS, TX_LOV4_029); showText(TX_SPEAKER_KIRK, TX_LOV4_004); } showText(TX_SPEAKER_MCCOY, TX_LOV4_011); loseItem(OBJECT_IH2O); } } } void Room::love4UseMedkitOnRomulan() { showText(TX_SPEAKER_MCCOY, TX_LOV4_012); } void Room::love4UseCureSampleOnRomulan() { showText(TX_SPEAKER_MCCOY, TX_LOV4_014); } void Room::love4UseAnythingOnRomulan() { showText(TX_SPEAKER_MCCOY, TX_LOV4_017); } }