/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_CURSOR_H #define STARK_UI_CURSOR_H #include "common/rect.h" #include "common/str.h" #include "common/scummsys.h" namespace Stark { class VisualImageXMG; class VisualText; namespace Gfx { class Driver; } namespace Resources { class Sound; } /** * Manager for the current game Cursor */ class Cursor { public: explicit Cursor(Gfx::Driver *gfx); ~Cursor(); /** Render the Cursor */ void render(); /** Update the mouse position */ void setMousePosition(const Common::Point &pos); /** Make cycle the cursor's brightness and play sound */ void setItemActive(bool fading); /** Update when the screen resolution has changed */ void onScreenChanged(); Common::Point getMousePosition(bool unscaled = false) const; /** Rectangle at the mouse position to consider to hit test small world items */ Common::Rect getHotRectangle() const; enum CursorType { kImage = -1, kDefault = 0, kActive = 3, kPassive = 9, kEye = 10, kHand = 11, kMouth = 12 }; void setCursorType(CursorType type); void setCursorImage(VisualImageXMG *image); void setMouseHint(const Common::String &hint); private: void updateFadeLevel(); void updateHintDelay(); Gfx::Driver *_gfx; Common::String _currentHint; int32 _hintDisplayDelay; Common::Point _mousePos; VisualImageXMG *_cursorImage; VisualText *_mouseText; CursorType _currentCursorType; Resources::Sound *_actionHoverSound; bool _itemActive; float _fadeLevel; bool _fadeLevelIncreasing; static const float _fadeValueMax; }; } // End of namespace Stark #endif // STARK_UI_CURSOR_H