/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_SERVICES_GAME_CHAPTER_H #define STARK_SERVICES_GAME_CHAPTER_H #include "common/str.h" #include "common/array.h" namespace Stark { /** * Game chapter services * * Provide the game chapter's title and subtitle */ class GameChapter { public: GameChapter(); ~GameChapter() {} const Common::String &getChapterTitle(uint chapter) const { if (chapter >= _numChapter * 10) { return _errorText; } else { return _chapterEntries[chapter / 10].title; } } const Common::String &getCurrentChapterTitle() const; const Common::String &getChapterSubtitle(uint chapter) const { if (chapter >= _numChapter * 10) { return _errorText; } else { return _chapterEntries[chapter / 10].subtitle; } } const Common::String &getCurrentChapterSubtitle() const; private: static const int _numChapter = 15; struct ChapterEntry { Common::String title; Common::String subtitle; }; Common::Array _chapterEntries; Common::String _errorText; }; } // End of namespace Stark #endif // STARK_SERVICES_GAME_CHAPTER_H