/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_SPEECH_H #define STARK_RESOURCES_SPEECH_H #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Formats { class XRCReadStream; } namespace Resources { class ItemVisual; class LipSync; class Sound; /** * Speech resource * * Speech resources are used to define dialog lines. * A Speech resource contains text for a character and references * a Sound resource for the dubbing. */ class Speech : public Object { public: static const Type::ResourceType TYPE = Type::kSpeech; Speech(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Speech(); // Resource API void readData(Formats::XRCReadStream *stream) override; void onGameLoop() override; void onExitLocation() override; void onPreDestroy() override; void saveLoadCurrent(ResourceSerializer *serializer) override; /** Obtain the text associated to the speech line */ Common::String getPhrase() const; /** Play the voice over */ void playSound(); /** Return true if the speech is playing */ bool isPlaying(); /** Stop the speech if it is playing */ void stop(); /** Is the character saying the line April ? */ bool characterIsApril() const; /** Should the character change to the talk anim while this is playing? */ void setPlayTalkAnim(bool playTalkAnim); /** Get the character's id - index in the KnowledgeSet */ int32 getCharacterId(); protected: void printData() override; void setCharacterTalkAnim(); void removeCharacterTalkAnim() const; ItemVisual *getCharacterItem() const; void stopOtherSpeechesFromSameCharacter(); int32 getPauseAfterSpeechDuration() const; Common::String _phrase; int32 _character; bool _playTalkAnim; bool _removeTalkAnimWhenComplete; Sound *_soundResource; LipSync *_lipSync; int32 _waitTimeRemaining; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_SPEECH_H