/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_LEVEL_H #define STARK_RESOURCES_LEVEL_H #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { namespace Resources { /** * Levels are holder resources for the locations * * Levels are used to share resources between related locations. * Resources in a level are kept when switching to another location of the same level. */ class Level : public Object { public: static const Type::ResourceType TYPE = Type::kLevel; enum SubType { kGlobal = 1, kGame = 2, kStatic = 3 }; Level(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~Level(); protected: void printData() override; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_LEVEL_H