/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/resources/floorface.h" #include "engines/stark/debug.h" #include "engines/stark/formats/xrc.h" #include "engines/stark/resources/floor.h" namespace Stark { namespace Resources { FloorFace::FloorFace(Object *parent, byte subType, uint16 index, const Common::String &name) : Object(parent, subType, index, name), _distanceFromCamera(0), _unk2(0) { _type = TYPE; for (uint i = 0; i < ARRAYSIZE(_indices); i++) { _indices[i] = 0; } } FloorFace::~FloorFace() { } bool FloorFace::isPointInside(const Math::Vector3d &point) const { // Compute the barycentric coordinates of the point in the triangle float area = 1.0f / 2.0f * (-_vertices[1].y() * _vertices[2].x() + _vertices[0].y() * (-_vertices[1].x() + _vertices[2].x()) + _vertices[0].x() * (_vertices[1].y() - _vertices[2].y()) + _vertices[1].x() * _vertices[2].y()); float s = (_vertices[0].y() * _vertices[2].x() - _vertices[0].x() * _vertices[2].y() + (_vertices[2].y() - _vertices[0].y()) * point.x() + (_vertices[0].x() - _vertices[2].x()) * point.y()) / (2.0f * area); float t = (_vertices[0].x() * _vertices[1].y() - _vertices[0].y() * _vertices[1].x() + (_vertices[0].y() - _vertices[1].y()) * point.x() + (_vertices[1].x() - _vertices[0].x()) * point.y()) / (2.0f * area); // Check the coordinates are in the triangle return s > 0.0f && t > 0.0f && (1.0f - s - t) > 0.0f; } void FloorFace::computePointHeight(Math::Vector3d &point) const { // Compute the barycentric coordinates of the point in the triangle float area = 1.0f / 2.0f * (-_vertices[1].y() * _vertices[2].x() + _vertices[0].y() * (-_vertices[1].x() + _vertices[2].x()) + _vertices[0].x() * (_vertices[1].y() - _vertices[2].y()) + _vertices[1].x() * _vertices[2].y()); float s = (_vertices[0].y() * _vertices[2].x() - _vertices[0].x() * _vertices[2].y() + (_vertices[2].y() - _vertices[0].y()) * point.x() + (_vertices[0].x() - _vertices[2].x()) * point.y()) / (2.0f * area); float t = (_vertices[0].x() * _vertices[1].y() - _vertices[0].y() * _vertices[1].x() + (_vertices[0].y() - _vertices[1].y()) * point.x() + (_vertices[1].x() - _vertices[0].x()) * point.y()) / (2.0f * area); // Compute the Z coordinate of the point float pointZ = (1.0f - s - t) * _vertices[0].z() + s * _vertices[1].z() + t * _vertices[2].z(); point.setValue(2, pointZ); } bool FloorFace::intersectRay(const Math::Ray &ray, Math::Vector3d &intersection) const { // Compute the triangle plane normal Math::Vector3d n = Math::Vector3d::crossProduct(_vertices[1] - _vertices[0], _vertices[2] - _vertices[0]); if (n == Math::Vector3d()) { return false; // We don't handle degenerate triangles } // Point on triangle plane: dot(P - _vertices[0], n) = 0 // Point on ray: P = origin + r * direction // Point on both => r = - dot(n, origin - _vertices[0]) / dot(n, direction) float num = -Math::Vector3d::dotProduct(n, ray.getOrigin() - _vertices[0]); float denom = Math::Vector3d::dotProduct(n, ray.getDirection()); if (fabs(denom) < 0.00001) { // The ray is parallel to the plane return false; } float r = num / denom; if (r < 0.0) { // The ray goes away from the triangle return false; } // Compute the intersection point between the triangle plane and the ray intersection = ray.getOrigin() + r * ray.getDirection(); // Check the intersection point is inside the triangle return isPointInside(intersection); } float FloorFace::distanceToRay(const Math::Ray &ray) const { Math::Vector3d center = getCenter(); return Math::Vector3d::crossProduct(ray.getDirection(), center - ray.getOrigin()).getMagnitude(); } float FloorFace::getDistanceFromCamera() const { return _distanceFromCamera; } int16 FloorFace::getVertexIndex(int32 index) const { assert(index < 3); return _indices[index]; } void FloorFace::addEdge(FloorEdge *edge) { _edges.push_back(edge); } Common::Array FloorFace::getEdges() const { return _edges; } FloorEdge *FloorFace::findNearestEdge(const Math::Vector3d &point) const { float minDistance = -1; FloorEdge *edge = nullptr; for (uint i = 0; i < _edges.size(); i++) { if (!_edges[i]->isEnabled()) { continue; } float distance = (point - _edges[i]->getPosition()).getSquareMagnitude(); if (!edge || distance < minDistance) { minDistance = distance; edge = _edges[i]; } } return edge; } Math::Vector3d FloorFace::getCenter() const { return (_vertices[0] + _vertices[1] + _vertices[2]) / 3.0; } bool FloorFace::hasVertices() const { return _indices[0] != 0 || _indices[1] != 0 || _indices[2] != 0; } void FloorFace::enable(bool e) { for (uint i = 0; i < _edges.size(); i++) { _edges[i]->enable(e); } } bool FloorFace::isEnabled() const { for (uint i = 0; i < _edges.size(); i++) { if (_edges[i]->isEnabled()) { return true; } } return false; } void FloorFace::readData(Formats::XRCReadStream *stream) { for (uint i = 0; i < ARRAYSIZE(_indices); i++) { _indices[i] = stream->readSint16LE(); } _distanceFromCamera = stream->readFloatLE(); for (uint i = 0; i < ARRAYSIZE(_indices); i++) { stream->readSint16LE(); // Skipped in the original } _unk2 = stream->readFloatLE(); } void FloorFace::onAllLoaded() { Object::onAllLoaded(); Floor *floor = Object::cast(_parent); for (uint i = 0; i < ARRAYSIZE(_indices); i++) { _vertices[i] = floor->getVertex(_indices[i]); } } void FloorFace::printData() { debug("indices: %d %d %d, distanceFromCamera %f, unk2 %f", _indices[0], _indices[1], _indices[2], _distanceFromCamera, _unk2); } } // End of namespace Resources } // End of namespace Stark