/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/movement/shortestpath.h" #include "common/hash-ptr.h" #include "engines/stark/resources/floor.h" namespace Stark { ShortestPath::NodeList ShortestPath::search(const Resources::FloorEdge *start, const Resources::FloorEdge *goal) { NodeList frontier; NodePrecedenceMap cameFrom; NodeCostMap costSoFar; frontier.push_back(start); cameFrom[start] = nullptr; costSoFar[start] = 0; while (!frontier.empty()) { const Resources::FloorEdge *current = popEdgeWithLowestCost(frontier, costSoFar); if (current == goal) break; Common::Array neighbours = current->getNeighbours(); for (uint i = 0; i < neighbours.size(); i++) { const Resources::FloorEdge *next = neighbours[i]; if (!next->isEnabled()) continue; float newCost = costSoFar[current] + current->costTo(next); if (!costSoFar.contains(next) || newCost < costSoFar[next]) { frontier.push_back(next); cameFrom[next] = current; costSoFar[next] = newCost; } } } return rebuildPath(start, goal, cameFrom); } ShortestPath::NodeList ShortestPath::rebuildPath(const Resources::FloorEdge *start, const Resources::FloorEdge *goal, const NodePrecedenceMap &cameFrom) const { NodeList path; const Resources::FloorEdge *current = goal; path.push_front(goal); while (current && current != start) { current = cameFrom.getValOrDefault(current, nullptr); path.push_front(current); } if (current != start) { // No path has been found from start to goal return NodeList(); } path.push_front(start); return path; } const Resources::FloorEdge *ShortestPath::popEdgeWithLowestCost(NodeList &frontier, const NodeCostMap &costSoFar) const { // Poor man's priority queue using a list ... NodeList::iterator lowestCostItem = frontier.begin(); for (NodeList::iterator it = frontier.begin(); it != frontier.end(); it++) { if (costSoFar[*it] < costSoFar[*lowestCostItem]) { lowestCostItem = it; } } const Resources::FloorEdge *result = *lowestCostItem; frontier.erase(lowestCostItem); return result; } } // End of namespace Stark