/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/openglbitmap.h" #include "engines/stark/gfx/driver.h" #include "graphics/surface.h" #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) #include "graphics/opengl/context.h" namespace Stark { namespace Gfx { OpenGlBitmap::OpenGlBitmap() : Bitmap(), _id(0) { glGenTextures(1, &_id); bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } OpenGlBitmap::~OpenGlBitmap() { glDeleteTextures(1, &_id); } void OpenGlBitmap::bind() const { glBindTexture(GL_TEXTURE_2D, _id); } void OpenGlBitmap::update(const Graphics::Surface *surface, const byte *palette) { bind(); const Graphics::Surface *rgbaSurface = surface; if (surface->format != Driver::getRGBAPixelFormat()) { // Convert the surface to texture format rgbaSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); } _width = rgbaSurface->w; _height = rgbaSurface->h; GLfloat s, t; if (!OpenGLContext.NPOTSupported) { uint32 texWidth = Common::nextHigher2(rgbaSurface->w); uint32 texHeight = Common::nextHigher2(rgbaSurface->h); s = (GLfloat)_width / texWidth; t = (GLfloat)_height / texHeight; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rgbaSurface->w, rgbaSurface->h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaSurface->getPixels()); } else { s = t = 1.f; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rgbaSurface->w, rgbaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaSurface->getPixels()); } _texCoords[0*2+0] = 0.0f; _texCoords[0*2+1] = 0.0f; _texCoords[1*2+0] = s; _texCoords[1*2+1] = 0.0f; _texCoords[2*2+0] = 0.0f; _texCoords[2*2+1] = t; _texCoords[3*2+0] = s; _texCoords[3*2+1] = t; if (rgbaSurface != surface) { const_cast(rgbaSurface)->free(); delete rgbaSurface; } } void OpenGlBitmap::setSamplingFilter(Bitmap::SamplingFilter filter) { switch (filter) { case kNearest: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; case kLinear: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; default: warning("Unhandled sampling filter %d", filter); } } Graphics::PixelFormat OpenGlBitmap::getBestPixelFormat() const { return Driver::getRGBAPixelFormat(); } } // End of namespace Gfx } // End of namespace Stark #endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)