/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_FORMATS_BIFF_MESH_H #define STARK_FORMATS_BIFF_MESH_H #include "engines/stark/model/model.h" #include "common/array.h" #include "math/matrix4.h" #include "math/vector3d.h" namespace Stark { class ArchiveReadStream; namespace Formats { class BiffObject; class BiffMesh; /** * A mesh reader * * Reads a mesh out of a BIFF archive */ class BiffMeshReader { public: /** Read a mesh from a BIFF archive stream */ static BiffMesh *read(ArchiveReadStream *stream); private: static BiffObject *biffObjectBuilder(uint32 type); }; /** * A mesh read out of a BIFF archive */ class BiffMesh { public: struct Vertex { Math::Vector3d position; Math::Vector3d normal; Math::Vector3d texturePosition; }; BiffMesh(const Common::Array &vertices, const Common::Array &faces, const Common::Array &materials); const Common::Array &getVertices() const; const Common::Array &getFaces() const; const Common::Array &getMaterials() const; Math::Matrix4 getTransform() const; void setTransform(const Math::Matrix4 &transform); private: Common::Array _vertices; Common::Array _faces; Common::Array _materials; Math::Matrix4 _transform; }; } // End of namespace Formats } // End of namespace Stark #endif // STARK_FORMATS_BIFF_MESH_H