/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SKY_INTRO_H #define SKY_INTRO_H #include "common/scummsys.h" #include "audio/mixer.h" namespace Sky { class Disk; class Screen; class MusicBase; class Sound; class Text; class Intro { public: Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, Audio::Mixer *mixer, OSystem *system); ~Intro(); bool doIntro(bool floppyIntro); private: static uint16 _mainIntroSeq[]; static uint16 _floppyIntroSeq[]; static uint16 _cdIntroSeq[]; Disk *_skyDisk; Screen *_skyScreen; MusicBase *_skyMusic; Sound *_skySound; Text *_skyText; OSystem *_system; Audio::Mixer *_mixer; uint8 *_textBuf, *_saveBuf; uint8 *_bgBuf; uint32 _bgSize; Audio::SoundHandle _voice, _bgSfx; int32 _relDelay; bool escDelay(uint32 msecs); bool nextPart(uint16 *&data); bool floppyScrollFlirt(); bool commandFlirt(uint16 *&data); void showTextBuf(); void restoreScreen(); }; } // End of namespace Sky #endif // INTRO_H