/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SHERLOCK_TATTOO_WIDGET_LAB_H #define SHERLOCK_TATTOO_WIDGET_LAB_H #include "common/scummsys.h" #include "sherlock/tattoo/widget_base.h" #include "sherlock/objects.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { class WidgetLab: public WidgetBase { private: Object *_labObject; /** * Display tooltips of an object being dragged along with any object the dragged * object is currently over */ void displayLabNames(); public: Common::String _remainingText; public: WidgetLab(SherlockEngine *vm); ~WidgetLab() override {} /** * Summon the window */ void summonWindow() override; /** * Handle event processing */ void handleEvents() override; }; } // End of namespace Tattoo } // End of namespace Sherlock #endif