/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_STRING_V7_H #define SCUMM_STRING_V7_H #ifdef ENABLE_SCUMM_7_8 #include "common/scummsys.h" #include "scumm/charset_v7.h" namespace Scumm { class ScummEngine; class TextRenderer_v7 { public: TextRenderer_v7(ScummEngine *vm, GlyphRenderer_v7 *gr); ~TextRenderer_v7() {} void drawString(const char *str, byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags); void drawStringWrap(const char *str, byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags); int getStringWidth(const char *str) { return getStringWidth(str, 100000); } int getStringHeight(const char *str) { return getStringHeight(str, 100000); } Common::Rect calcStringDimensions(const char *str, int x, int y, TextStyleFlags flags); static inline bool is2ByteCharacter(Common::Language lang, byte c) { if (lang == Common::JA_JPN) return (c >= 0x80 && c <= 0x9F) || (c >= 0xE0 && c <= 0xFD); else if (lang == Common::KO_KOR) return (c >= 0xB0 && c <= 0xD0); else if (lang == Common::ZH_TWN || lang == Common::ZH_CHN) return (c >= 0x80); return false; } private: int getStringWidth(const char *str, uint numBytesMax); int getStringHeight(const char *str, uint numBytesMax); void drawSubstring(const char *str, uint numBytesMax, byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 &col, TextStyleFlags flags); const Common::Language _lang; const byte _gameId; const bool _useCJKMode; const int _direction; const int _rtlCenteredOffset; const int _spacing; const byte _2byteCharWidth; const char _lineBreakMarker; const bool _newStyle; const uint16 _screenWidth; GlyphRenderer_v7 *_gr; }; } // End of namespace Scumm #endif #endif