/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_SCRIPT_V3_H #define SCUMM_SCRIPT_V3_H #include "scumm/scumm_v4.h" namespace Scumm { /** * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these. */ class ScummEngine_v3 : public ScummEngine_v4 { public: ScummEngine_v3(OSystem *syst, const DetectorResult &dr); void resetScumm() override; protected: void setupOpcodes() override; void scummLoop_handleSaveLoad() override; void terminateSaveMenuScript() override; void readRoomsOffsets() override; void loadCharset(int no) override; void processKeyboard(Common::KeyState lastKeyHit) override; /* Version 3 script opcodes */ void o3_setBoxFlags(); void o3_waitForActor(); void o3_waitForSentence(); }; /** * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these. */ class ScummEngine_v3old : public ScummEngine_v3 { public: ScummEngine_v3old(OSystem *syst, const DetectorResult &dr); protected: int readResTypeList(ResType type) override; void readIndexFile() override; void setupRoomSubBlocks() override; void resetRoomSubBlocks() override; void resetRoomObjects() override; }; } // End of namespace Scumm #endif