/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_PLAYERS_PLAYER_V3A_H #define SCUMM_PLAYERS_PLAYER_V3A_H #include "common/scummsys.h" #include "common/util.h" #include "scumm/music.h" #include "audio/mixer.h" #include "audio/mods/paula.h" class Mixer; namespace Scumm { class ScummEngine; /** * Scumm V3 Amiga sound/music driver. */ class Player_V3A : public MusicEngine, Audio::Paula { public: Player_V3A(ScummEngine *scumm, Audio::Mixer *mixer); ~Player_V3A() override; // MusicEngine API void setMusicVolume(int vol) override; void startSound(int sound) override; void stopSound(int sound) override; void stopAllSounds() override; int getSoundStatus(int sound) const override; int getMusicTimer() override; protected: // Paula API void interrupt() override; void interruptChannel(byte channel) override; private: struct SndChan { int period; /* 16.16 fixed point */ int volume; /* 8.8 fixed point */ int loopCount; /* decrement once per loop, halt playback upon reaching zero */ int sweepRate; /* add to period once per frame */ int haltTimer; /* decrement once per frame, halt playback upon reaching zero */ int fadeRate; /* if haltTimer is zero, subtract 0x100*this from volume once per frame */ int resourceId; int priority; // Both of these are used exclusively by the Loom music engine int instrument; int canOverride; }; struct InstData { int8 *mainData[6]; uint16 mainLen[6]; int8 *loopData[6]; uint16 loopLen[6]; int16 octave[6]; int16 pitchAdjust; int16 volumeFade; }; ScummEngine *const _vm; Audio::Mixer *const _mixer; Audio::SoundHandle _soundHandle; SndChan _channels[4]; const int SFX_CHANNEL_MAP[2][2] = { { 0, 1 }, { 3, 2 } }; const uint16 NOTE_FREQS[4][12] = { {0x06B0, 0x0650, 0x05F4, 0x05A0, 0x054C, 0x0500, 0x04B8, 0x0474, 0x0434, 0x03F8, 0x03C0, 0x0388}, {0x0358, 0x0328, 0x02FA, 0x02D0, 0x02A6, 0x0280, 0x025C, 0x023A, 0x021A, 0x01FC, 0x01E0, 0x01C4}, {0x01AC, 0x0194, 0x017D, 0x0168, 0x0153, 0x0140, 0x012E, 0x011D, 0x010D, 0x00FE, 0x00F0, 0x00E2}, {0x00D6, 0x00CA, 0x00BE, 0x00B4, 0x00A9, 0x00A0, 0x0097, 0x008E, 0x0086, 0x007F, 0x00F0, 0x00E2} }; int _curSong; int8 *_songData; uint16 _songPtr; uint16 _songDelay; int _musicTimer; enum { kInitStateFailed = -1, kInitStateNotReady = 0, kInitStateReady = 1 } _initState; int8 *_wavetableData; InstData *_wavetablePtrs; void updateMusicIndy(); void updateMusicLoom(); void updateSounds(); void startNote(int channel, int instrument, int pitch, int volume, int duration); bool init(); }; } // End of namespace Scumm #endif