/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_PLAYERS_PLAYER_V2_H #define SCUMM_PLAYERS_PLAYER_V2_H #include "scumm/players/player_v2base.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace Scumm { /** * Scumm V2 PC-Speaker MIDI driver. * This simulates the pc speaker sound, which is driven by the 8253 (square * wave generator) and a low-band filter. */ class Player_V2 : public Audio::AudioStream, public Player_V2Base { public: Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr); ~Player_V2() override; // MusicEngine API void setMusicVolume(int vol) override; void startSound(int sound) override; void stopSound(int sound) override; void stopAllSounds() override; // virtual int getMusicTimer(); int getSoundStatus(int sound) const override; // AudioStream API int readBuffer(int16 *buffer, const int numSamples) override; bool isStereo() const override { return true; } bool endOfData() const override { return false; } int getRate() const override { return _sampleRate; } protected: enum { FIXP_SHIFT = 16 }; unsigned int _update_step; unsigned int _decay; int _level; unsigned int _RNG; unsigned int _volumetable[16]; int _timer_count[4]; int _timer_output; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; const uint32 _sampleRate; Common::Mutex _mutex; uint32 _next_tick; uint32 _tick_len; protected: virtual void generateSpkSamples(int16 *data, uint len); virtual void generatePCjrSamples(int16 *data, uint len); void lowPassFilter(int16 *data, uint len); void squareGenerator(int channel, int freq, int vol, int noiseFeedback, int16 *sample, uint len); }; } // End of namespace Scumm #endif