/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifdef ENABLE_HE #include "common/archive.h" #include "common/formats/ini-file.h" #include "common/config-manager.h" #include "common/macresman.h" #include "common/savefile.h" #include "common/str.h" #include "scumm/actor.h" #include "scumm/charset.h" #include "scumm/he/intern_he.h" #include "scumm/object.h" #include "scumm/resource.h" #include "scumm/scumm.h" #include "scumm/he/sound_he.h" #include "scumm/he/moonbase/moonbase.h" #include "scumm/he/moonbase/map_main.h" namespace Scumm { #define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v80he, x) void ScummEngine_v80he::setupOpcodes() { ScummEngine_v72he::setupOpcodes(); OPCODE(0x45, o80_createSound); OPCODE(0x46, o80_getFileSize); OPCODE(0x48, o80_stringToInt); OPCODE(0x49, o80_getSoundVar); OPCODE(0x4a, o80_localizeArrayToRoom); OPCODE(0x4c, o80_sourceDebug); OPCODE(0x4d, o80_readConfigFile); OPCODE(0x4e, o80_writeConfigFile); _opcodes[0x69].setProc(0, 0); OPCODE(0x6b, o80_cursorCommand); OPCODE(0x70, o80_setState); _opcodes[0x76].setProc(0, 0); _opcodes[0x94].setProc(0, 0); _opcodes[0x9e].setProc(0, 0); _opcodes[0xa5].setProc(0, 0); OPCODE(0xac, o80_drawWizPolygon); OPCODE(0xe0, o80_drawLine); OPCODE(0xe3, o80_pickVarRandom); } void ScummEngine_v80he::o80_createSound() { byte subOp = fetchScriptByte(); switch (subOp) { case SO_ADD: // 27 ((SoundHE *)_sound)->createSound(_heSndResId, pop()); break; case SO_NEW: // 217 ((SoundHE *)_sound)->createSound(_heSndResId, -1); break; case SO_SOUND_START: // 232 _heSndResId = pop(); break; case SO_END: // 255 // Dummy case break; default: error("o80_createSound: default case %d", subOp); } } void ScummEngine_v80he::o80_getFileSize() { byte buffer[256]; copyScriptString(buffer, sizeof(buffer)); Common::SeekableReadStream *f = openFileForReading(buffer); if (!f) { push(-1); } else { push(f->size()); delete f; } } void ScummEngine_v80he::o80_stringToInt() { int id, len, val; byte *addr; char string[100]; id = pop(); addr = getStringAddress(id); if (!addr) error("o80_stringToInt: Reference to zeroed array pointer (%d)", id); len = resStrLen(getStringAddress(id)) + 1; memcpy(string, addr, len); val = atoi(string); push(val); } void ScummEngine_v80he::o80_getSoundVar() { int var = pop(); int snd = pop(); push(((SoundHE *)_sound)->getSoundVar(snd, var)); } void ScummEngine_v80he::o80_localizeArrayToRoom() { int slot = pop(); localizeArray(slot, 0xFF); } void ScummEngine_v80he::o80_sourceDebug() { fetchScriptDWord(); fetchScriptDWord(); } void ScummEngine_v80he::o80_readConfigFile() { byte option[128], section[128], filename[256]; byte *data; Common::String entry; int len; copyScriptString(option, sizeof(option)); copyScriptString(section, sizeof(section)); copyScriptString(filename, sizeof(filename)); if (_game.id == GID_TREASUREHUNT) { // WORKAROUND: Remove invalid characters if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc1")) memcpy(section, "BluesTreasureHunt-Disc1\0", 24); else if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc2")) memcpy(section, "BluesTreasureHunt-Disc2\0", 24); } if (!strcmp((const char *)filename, ":map (i)")) { // Mac resource fork config file // (as used by only mustard mac for map data?) Common::MacResManager resFork; if (!resFork.open("map (i)") || !resFork.hasResFork()) error("Could not open 'map (i)'"); Common::String prefResName = Common::String::format("Pref:%s.%s", (const char *)section, (const char *)option); Common::SeekableReadStream *res = resFork.getResource(prefResName); if (res) { // The string is inside the resource as a pascal string byte length = res->readByte(); for (byte i = 0; i < length; i++) entry += (char)res->readByte(); delete res; } } else { // Normal Windows INI files Common::SeekableReadStream *stream = openFileForReading(filename); if (stream) { Common::INIFile iniFile; iniFile.loadFromStream(*stream); iniFile.getKey((const char *)option, (const char *)section, entry); delete stream; } } byte subOp = fetchScriptByte(); switch (subOp) { case ScummEngine_v100he::SO_DWORD: // HE 100 case SO_DWORD: // number if (!strcmp((char *)option, "Benchmark")) push(2); else if (!strcmp((char *)option, "hostip")) push(ConfMan.getBool("host_game")); else push(atoi(entry.c_str())); break; case ScummEngine_v100he::SO_STRING: // HE 100 case SO_STRING: // string if (!strcmp((char *)option, "joinip") && ConfMan.get("join_game") != "null") entry = ConfMan.get("join_game"); writeVar(0, 0); len = resStrLen((const byte *)entry.c_str()); data = defineArray(0, kStringArray, 0, 0, 0, len); memcpy(data, entry.c_str(), len); push(readVar(0)); break; default: error("o80_readConfigFile: default type %d", subOp); } debug(1, "o80_readConfigFile: Filename %s Section %s Option %s Value %s", filename, section, option, entry.c_str()); } void ScummEngine_v80he::o80_writeConfigFile() { byte filename[256], section[256], option[256], string[1024]; int value; byte subOp = fetchScriptByte(); switch (subOp) { case ScummEngine_v100he::SO_DWORD: // HE 100 case SO_DWORD: // number value = pop(); Common::sprintf_s(string, "%d", value); copyScriptString(option, sizeof(option)); copyScriptString(section, sizeof(section)); copyScriptString(filename, sizeof(filename)); break; case ScummEngine_v100he::SO_STRING: // HE 100 case SO_STRING: // string copyScriptString(string, sizeof(string)); copyScriptString(option, sizeof(option)); copyScriptString(section, sizeof(section)); copyScriptString(filename, sizeof(filename)); break; default: error("o80_writeConfigFile: default type %d", subOp); } if (_game.id == GID_TREASUREHUNT) { // WORKAROUND: Remove invalid characters if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc1")) memcpy(section, "BluesTreasureHunt-Disc1\0", 24); else if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc2")) memcpy(section, "BluesTreasureHunt-Disc2\0", 24); } else if (_game.id == GID_MOONBASE && !strcmp((char *)option, "5-10") && !strcmp((char *)string, "1") && _moonbase->_map->mapGenerated()) { // If we're playing on a generated map, make sure that the SETUP-MAP // value gets stored to 66 (higher than 65), or else the replay will // load the incorrect map. memcpy(string, "66\0", 3); } Common::INIFile iniFile; Common::SeekableReadStream *iniStream = openSaveFileForReading(filename); if (iniStream) { iniFile.loadFromStream(*iniStream); delete iniStream; } iniFile.setKey((char *)option, (char *)section, (char *)string); iniFile.saveToSaveFile(convertSavePath(filename)); debug(1,"o80_writeConfigFile: Filename %s Section %s Option %s String %s", filename, section, option, string); } void ScummEngine_v80he::o80_cursorCommand() { int a, b, i; int args[16]; byte subOp = fetchScriptByte(); switch (subOp) { case SO_CURSOR_IMAGE: a = pop(); _wiz->loadWizCursor(a, 0, false); break; case SO_CURSOR_COLOR_IMAGE: a = pop(); _wiz->loadWizCursor(a, 0, true); break; case SO_BUTTON: b = pop(); a = pop(); _wiz->loadWizCursor(a, b, true); break; case SO_CURSOR_ON: // Turn cursor on _cursor.state = 1; break; case SO_CURSOR_OFF: // Turn cursor off _cursor.state = 0; break; case SO_USERPUT_ON: _userPut = 1; break; case SO_USERPUT_OFF: _userPut = 0; break; case SO_CURSOR_SOFT_ON: // Turn soft cursor on _cursor.state++; if (_cursor.state > 1) error("Cursor state greater than 1 in script"); break; case SO_CURSOR_SOFT_OFF: // Turn soft cursor off _cursor.state--; break; case SO_USERPUT_SOFT_ON: _userPut++; break; case SO_USERPUT_SOFT_OFF: _userPut--; break; case SO_CHARSET_SET: initCharset(pop()); break; case SO_CHARSET_COLOR: getStackList(args, ARRAYSIZE(args)); for (i = 0; i < 16; i++) _charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)args[i]; break; default: error("o80_cursorCommand: default case %x", subOp); } VAR(VAR_CURSORSTATE) = _cursor.state; VAR(VAR_USERPUT) = _userPut; } void ScummEngine_v80he::o80_setState() { int state = pop(); int obj = pop(); state &= 0x7FFF; putState(obj, state); removeObjectFromDrawQue(obj); } void ScummEngine_v80he::o80_drawWizPolygon() { int polygon = pop(); int image = pop(); _wiz->simpleDrawAWiz(image, 0, polygon, polygon, kWRFPolygon); } /** * Draw a 'line' between two points. * * @param x1 the starting x coordinate * @param y1 the starting y coordinate * @param x the ending x coordinate * @param y the ending y coordinate * @param step the step size used to render the line, only ever 'step'th point is drawn * @param type the line type -- points are rendered by drawing actors (type == 2), * wiz images (type == 3), or pixels (any other type) * @param color the id of an actor, wizimage or color (low bit) & flag (high bit) */ void ScummEngine_v80he::drawLine(int x1, int y1, int x, int y, int step, int type, int color) { if (step < 0) { step = -step; } if (step == 0) { step = 1; } const int dx = x - x1; const int dy = y - y1; const int absDX = ABS(dx); const int absDY = ABS(dy); const int maxDist = MAX(absDX, absDY); y = y1; x = x1; if (type == kLTActor) { ActorHE *a = (ActorHE *)derefActor(color, "drawLine"); a->drawActorToBackBuf(x, y); } else if (type == kLTImage) { _wiz->drawAWiz(color, 0, x, y, 0, 0, 0, 0, nullptr, 0, nullptr); } else { drawPixel(x, y, color); } int stepCount = 0; int tmpX = 0; int tmpY = 0; for (int i = 0; i <= maxDist; i++) { tmpX += absDX; tmpY += absDY; int drawFlag = 0; if (tmpX > maxDist) { drawFlag = 1; tmpX -= maxDist; if (dx >= 0) { x++; } else { x--; } } if (tmpY > maxDist) { drawFlag = dy; tmpY -= maxDist; if (dy >= 0) { y++; } else { y--; } } if (drawFlag == 0) continue; if ((stepCount++ % step) != 0 && maxDist != i) continue; if (type == kLTActor) { ActorHE *a = (ActorHE *)derefActor(color, "drawLine"); a->drawActorToBackBuf(x, y); } else if (type == kLTImage) { _wiz->drawAWiz(color, 0, x, y, 0, 0, 0, 0, nullptr, 0, nullptr); } else { drawPixel(x, y, color); } } } void ScummEngine_v80he::drawPixel(int x, int y, int flags) { // TODO: RECHECK byte *src, *dst; VirtScreen *vs; if (x < 0 || x > 639) return; if (y < 0) return; if ((vs = findVirtScreen(y)) == nullptr) return; markRectAsDirty(vs->number, x, y, x, y + 1); if ((flags & 0x4000) || (flags & 0x2000000)) { src = vs->getPixels(x, y); dst = vs->getBackPixels(x, y); *dst = *src; } else if ((flags & 0x2000) || (flags & 4000000)) { src = vs->getBackPixels(x, y); dst = vs->getPixels(x, y); *dst = *src; } else if (flags & 0x8000000) { error("drawPixel: unsupported flag 0x%x", flags); } else { dst = vs->getPixels(x, y); *dst = flags; if ((flags & 0x8000) || (flags & 0x1000000)) { dst = vs->getBackPixels(x, y); *dst = flags; } } } void ScummEngine_v80he::o80_drawLine() { int id, step, x2, y2, x1, y1, type; type = kLTColor; step = pop(); id = pop(); y2 = pop(); x2 = pop(); y1 = pop(); x1 = pop(); byte subOp = fetchScriptByte(); switch (subOp) { case SO_ACTOR: type = kLTActor; break; case SO_IMAGE: type = kLTImage; break; case SO_COLOR: type = kLTColor; break; } drawLine(x1, y1, x2, y2, step, type, id); } void ScummEngine_v80he::o80_pickVarRandom() { int num; int args[100]; int32 acrossMax; num = getStackList(args, ARRAYSIZE(args)); int value = fetchScriptWord(); if (readVar(value) == 0) { defineArray(value, kDwordArray, 0, 0, 0, num); if (value & 0x8000) localizeArray(readVar(value), 0xFF); else if (value & 0x4000) localizeArray(readVar(value), _currentScript); if (num > 0) { int16 counter = 0; do { writeArray(value, 0, counter + 1, args[counter]); } while (++counter < num); } shuffleArray(value, 1, num); writeArray(value, 0, 0, 2); push(readArray(value, 0, 1)); return; } num = readArray(value, 0, 0); ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(value)); acrossMax = FROM_LE_32(ah->acrossMax); if (acrossMax < num) { int32 var_2 = readArray(value, 0, num - 1); shuffleArray(value, 1, acrossMax); num = 1; if (readArray(value, 0, 1) == var_2 && acrossMax >= 3) { int32 tmp = readArray(value, 0, 2); writeArray(value, 0, num, tmp); writeArray(value, 0, 2, var_2); } } writeArray(value, 0, 0, num + 1); push(readArray(value, 0, num)); } } // End of namespace Scumm #endif // ENABLE_HE