/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_TREE_H #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_TREE_H #ifdef ENABLE_HE #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" #include "scumm/he/basketball/collision/bball_collision_node.h" namespace Scumm { #define INIT_MAX_HEIGHT 10 #define INIT_MAX_OBJECTS 5 class CCollisionObjectTree { public: CCollisionObjectTree() : _maxHeight(INIT_MAX_HEIGHT), _maxObjectsInNode(INIT_MAX_OBJECTS), _root(nullptr), _errorFlag(false) {} CCollisionObjectTree(const CCollisionObjectVector &inputObjects); ~CCollisionObjectTree(); void initialize(const CCollisionObjectVector &inputObjects); void selectObjectsInBound(const U32BoundingBox &bound, CCollisionObjectVector *targetVector); bool checkErrors(); private: CCollisionNode *buildSelectionStructure(const CCollisionObjectVector &inputObjects, int currentLevel, const U32BoundingBox &nodeRange); int _maxHeight; size_t _maxObjectsInNode; CCollisionNode *_root; bool _errorFlag; }; } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_TREE_H