/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/he/basketball/court.h" #include "scumm/he/basketball/collision/bball_collision_player.h" #include "scumm/he/basketball/collision/bball_collision_support_obj.h" #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_sphere.h" #include "scumm/he/basketball/collision/bball_collision_box.h" #include "scumm/he/basketball/collision/bball_collision_cylinder.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" #include "scumm/he/basketball/collision/bball_collision_node.h" #include "scumm/he/basketball/collision/bball_collision_tree.h" namespace Scumm { void CCollisionPlayer::startBlocking(int blockHeight, int blockTime) { assert(blockTime != 0); _maxBlockHeight = blockHeight; _blockTime = blockTime; int blockIncrement = _maxBlockHeight / _blockTime; _blockHeight += blockIncrement; height += blockIncrement; } void CCollisionPlayer::holdBlocking() { int blockIncrement = _maxBlockHeight / _blockTime; if (_velocity.z > 0) { if ((_blockHeight + blockIncrement) <= _maxBlockHeight) { _blockHeight += blockIncrement; height += blockIncrement; } else { blockIncrement = _maxBlockHeight - _blockHeight; _blockHeight += blockIncrement; height += blockIncrement; assert(_blockHeight == _maxBlockHeight); } } else if (_velocity.z < 0) { if ((_blockHeight - blockIncrement) >= 0) { _blockHeight -= blockIncrement; height -= blockIncrement; } else { blockIncrement = _blockHeight; _blockHeight -= blockIncrement; height -= blockIncrement; assert(_blockHeight == 0); } } } void CCollisionPlayer::endBlocking() { height -= _blockHeight; _blockHeight = 0; } bool CCollisionPlayer::testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court) { if (&targetObject == (ICollisionObject *)&court->_virtualBall) { int oldHeight = height; height += _catchHeight; bool retVal = testObjectIntersection(targetObject, distance); height = oldHeight; return retVal; } else { return false; } } } // End of namespace Scumm