/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "sci/sci.h" #include "sci/engine/state.h" #include "sci/graphics/screen.h" #include "sci/graphics/scifont.h" namespace Sci { #ifdef ENABLE_SCI32 static const byte sci32SystemFont[] = { 0x00, 0x00, 0x80, 0x00, 0x08, 0x00, 0x06, 0x01, 0x09, 0x01, 0x0c, 0x01, 0x0f, 0x01, 0x12, 0x01, 0x15, 0x01, 0x18, 0x01, 0x1b, 0x01, 0x1e, 0x01, 0x21, 0x01, 0x26, 0x01, 0x29, 0x01, 0x2c, 0x01, 0x2f, 0x01, 0x32, 0x01, 0x35, 0x01, 0x38, 0x01, 0x3b, 0x01, 0x3e, 0x01, 0x41, 0x01, 0x44, 0x01, 0x47, 0x01, 0x4a, 0x01, 0x4d, 0x01, 0x50, 0x01, 0x53, 0x01, 0x56, 0x01, 0x59, 0x01, 0x5c, 0x01, 0x5f, 0x01, 0x62, 0x01, 0x65, 0x01, 0x68, 0x01, 0x71, 0x01, 0x7a, 0x01, 0x83, 0x01, 0x8c, 0x01, 0x95, 0x01, 0x9e, 0x01, 0xa7, 0x01, 0xb0, 0x01, 0xb9, 0x01, 0xc2, 0x01, 0xc9, 0x01, 0xd3, 0x01, 0xdc, 0x01, 0xe5, 0x01, 0xee, 0x01, 0xf7, 0x01, 0x00, 0x02, 0x09, 0x02, 0x12, 0x02, 0x1b, 0x02, 0x24, 0x02, 0x2d, 0x02, 0x36, 0x02, 0x3f, 0x02, 0x48, 0x02, 0x51, 0x02, 0x5a, 0x02, 0x63, 0x02, 0x6c, 0x02, 0x75, 0x02, 0x7e, 0x02, 0x87, 0x02, 0x90, 0x02, 0x99, 0x02, 0xa2, 0x02, 0xab, 0x02, 0xb4, 0x02, 0xbd, 0x02, 0xc6, 0x02, 0xcf, 0x02, 0xd8, 0x02, 0xe1, 0x02, 0xea, 0x02, 0xf3, 0x02, 0xfc, 0x02, 0x05, 0x03, 0x0e, 0x03, 0x17, 0x03, 0x20, 0x03, 0x29, 0x03, 0x32, 0x03, 0x3b, 0x03, 0x44, 0x03, 0x4d, 0x03, 0x56, 0x03, 0x5f, 0x03, 0x68, 0x03, 0x71, 0x03, 0x7a, 0x03, 0x83, 0x03, 0x8c, 0x03, 0x95, 0x03, 0x9e, 0x03, 0xa7, 0x03, 0xb0, 0x03, 0xb9, 0x03, 0xc2, 0x03, 0xcb, 0x03, 0xd4, 0x03, 0xdd, 0x03, 0xe6, 0x03, 0xef, 0x03, 0xf8, 0x03, 0x01, 0x04, 0x0a, 0x04, 0x13, 0x04, 0x1c, 0x04, 0x25, 0x04, 0x2e, 0x04, 0x37, 0x04, 0x40, 0x04, 0x49, 0x04, 0x52, 0x04, 0x5b, 0x04, 0x64, 0x04, 0x6d, 0x04, 0x76, 0x04, 0x7f, 0x04, 0x88, 0x04, 0x91, 0x04, 0x9b, 0x04, 0xa4, 0x04, 0xad, 0x04, 0xb6, 0x04, 0xbf, 0x04, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x13, 0x01, 0x00, 0x00, 0x00, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x02, 0x01, 0x40, 0x04, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x07, 0x40, 0x40, 0x40, 0x40, 0x00, 0x40, 0x00, 0x05, 0x07, 0x50, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x07, 0x28, 0x7c, 0x28, 0x28, 0x7c, 0x28, 0x00, 0x04, 0x07, 0x20, 0x30, 0x40, 0x20, 0x10, 0x60, 0x20, 0x06, 0x07, 0x24, 0x58, 0x34, 0x28, 0x40, 0x00, 0x00, 0x04, 0x07, 0x20, 0x30, 0x40, 0x20, 0x40, 0x30, 0x20, 0x03, 0x07, 0x20, 0x20, 0x40, 0x00, 0x00, 0x00, 0x00, 0x04, 0x07, 0x10, 0x20, 0x40, 0x40, 0x40, 0x20, 0x10, 0x04, 0x07, 0x40, 0x20, 0x10, 0x10, 0x10, 0x20, 0x40, 0x06, 0x05, 0x10, 0x54, 0x38, 0x54, 0x10, 0x04, 0x08, 0x00, 0x20, 0x20, 0x70, 0x20, 0x20, 0x00, 0x00, 0x03, 0x07, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x40, 0x05, 0x07, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x04, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x05, 0x07, 0x08, 0x10, 0x10, 0x20, 0x20, 0x40, 0x00, 0x05, 0x07, 0x30, 0x48, 0x58, 0x68, 0x48, 0x30, 0x00, 0x05, 0x07, 0x20, 0x60, 0x20, 0x20, 0x20, 0x70, 0x00, 0x05, 0x07, 0x30, 0x48, 0x08, 0x30, 0x40, 0x78, 0x00, 0x05, 0x07, 0x70, 0x08, 0x30, 0x08, 0x08, 0x70, 0x00, 0x05, 0x07, 0x18, 0x28, 0x48, 0x78, 0x08, 0x08, 0x00, 0x05, 0x07, 0x78, 0x40, 0x70, 0x08, 0x08, 0x70, 0x00, 0x05, 0x07, 0x30, 0x40, 0x70, 0x48, 0x48, 0x30, 0x00, 0x05, 0x07, 0x78, 0x08, 0x10, 0x20, 0x20, 0x20, 0x00, 0x05, 0x07, 0x30, 0x48, 0x30, 0x48, 0x48, 0x30, 0x00, 0x05, 0x07, 0x30, 0x48, 0x48, 0x38, 0x08, 0x30, 0x00, 0x02, 0x07, 0x00, 0x40, 0x00, 0x00, 0x40, 0x00, 0x00, 0x03, 0x07, 0x00, 0x20, 0x00, 0x00, 0x20, 0x20, 0x40, 0x04, 0x07, 0x00, 0x10, 0x20, 0x40, 0x20, 0x10, 0x00, 0x04, 0x07, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, 0x04, 0x07, 0x00, 0x40, 0x20, 0x10, 0x20, 0x40, 0x00, 0x04, 0x07, 0x20, 0x50, 0x10, 0x20, 0x20, 0x00, 0x20, 0x08, 0x07, 0x1c, 0x2a, 0x55, 0x55, 0x2e, 0x18, 0x00, 0x05, 0x07, 0x30, 0x48, 0x48, 0x78, 0x48, 0x48, 0x00, 0x05, 0x07, 0x70, 0x48, 0x70, 0x48, 0x48, 0x70, 0x00, 0x05, 0x07, 0x30, 0x48, 0x40, 0x40, 0x48, 0x30, 0x00, 0x05, 0x07, 0x70, 0x48, 0x48, 0x48, 0x48, 0x70, 0x00, 0x05, 0x07, 0x78, 0x40, 0x70, 0x40, 0x40, 0x78, 0x00, 0x05, 0x07, 0x78, 0x40, 0x70, 0x40, 0x40, 0x40, 0x00, 0x05, 0x07, 0x30, 0x48, 0x40, 0x58, 0x48, 0x30, 0x00, 0x05, 0x07, 0x48, 0x48, 0x78, 0x48, 0x48, 0x48, 0x00, 0x04, 0x07, 0x70, 0x20, 0x20, 0x20, 0x20, 0x70, 0x00, 0x05, 0x07, 0x08, 0x08, 0x08, 0x08, 0x48, 0x30, 0x00, 0x05, 0x07, 0x48, 0x50, 0x60, 0x50, 0x48, 0x48, 0x00, 0x05, 0x07, 0x40, 0x40, 0x40, 0x40, 0x40, 0x78, 0x00, 0x06, 0x07, 0x44, 0x6c, 0x54, 0x44, 0x44, 0x44, 0x00, 0x06, 0x07, 0x44, 0x64, 0x54, 0x4c, 0x44, 0x44, 0x00, 0x05, 0x07, 0x30, 0x48, 0x48, 0x48, 0x48, 0x30, 0x00, 0x05, 0x07, 0x70, 0x48, 0x48, 0x70, 0x40, 0x40, 0x00, 0x06, 0x07, 0x30, 0x48, 0x48, 0x48, 0x48, 0x38, 0x04, 0x05, 0x07, 0x70, 0x48, 0x48, 0x70, 0x48, 0x48, 0x00, 0x05, 0x07, 0x30, 0x48, 0x20, 0x10, 0x48, 0x30, 0x00, 0x06, 0x07, 0x7c, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x05, 0x07, 0x48, 0x48, 0x48, 0x48, 0x48, 0x30, 0x00, 0x06, 0x07, 0x44, 0x44, 0x44, 0x44, 0x28, 0x10, 0x00, 0x06, 0x07, 0x44, 0x44, 0x44, 0x54, 0x54, 0x28, 0x00, 0x06, 0x07, 0x44, 0x28, 0x10, 0x10, 0x28, 0x44, 0x00, 0x06, 0x07, 0x44, 0x44, 0x28, 0x10, 0x10, 0x10, 0x00, 0x05, 0x07, 0x78, 0x08, 0x10, 0x20, 0x40, 0x78, 0x00, 0x03, 0x07, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x60, 0x05, 0x07, 0x40, 0x20, 0x20, 0x10, 0x10, 0x08, 0x00, 0x03, 0x07, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x60, 0x04, 0x07, 0x20, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x03, 0x07, 0x40, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x07, 0x00, 0x30, 0x08, 0x38, 0x48, 0x38, 0x00, 0x05, 0x07, 0x40, 0x40, 0x70, 0x48, 0x48, 0x70, 0x00, 0x05, 0x07, 0x00, 0x30, 0x48, 0x40, 0x48, 0x30, 0x00, 0x05, 0x07, 0x08, 0x08, 0x38, 0x48, 0x48, 0x38, 0x00, 0x05, 0x07, 0x00, 0x30, 0x48, 0x78, 0x40, 0x38, 0x00, 0x05, 0x07, 0x18, 0x20, 0x70, 0x20, 0x20, 0x20, 0x00, 0x05, 0x07, 0x00, 0x30, 0x48, 0x48, 0x38, 0x48, 0x30, 0x05, 0x07, 0x40, 0x40, 0x50, 0x68, 0x48, 0x48, 0x00, 0x02, 0x07, 0x40, 0x00, 0x40, 0x40, 0x40, 0x40, 0x00, 0x04, 0x07, 0x10, 0x00, 0x10, 0x10, 0x10, 0x10, 0x60, 0x04, 0x07, 0x40, 0x50, 0x50, 0x60, 0x50, 0x50, 0x00, 0x02, 0x07, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x00, 0x06, 0x07, 0x00, 0x68, 0x54, 0x54, 0x54, 0x54, 0x00, 0x05, 0x07, 0x00, 0x50, 0x68, 0x48, 0x48, 0x48, 0x00, 0x05, 0x07, 0x00, 0x30, 0x48, 0x48, 0x48, 0x30, 0x00, 0x05, 0x07, 0x00, 0x70, 0x48, 0x48, 0x70, 0x40, 0x40, 0x05, 0x07, 0x00, 0x30, 0x48, 0x48, 0x38, 0x08, 0x08, 0x05, 0x07, 0x00, 0x58, 0x60, 0x40, 0x40, 0x40, 0x00, 0x05, 0x07, 0x00, 0x38, 0x40, 0x30, 0x08, 0x70, 0x00, 0x04, 0x07, 0x20, 0x70, 0x20, 0x20, 0x20, 0x20, 0x00, 0x05, 0x07, 0x00, 0x48, 0x48, 0x48, 0x48, 0x38, 0x00, 0x06, 0x07, 0x00, 0x44, 0x44, 0x44, 0x28, 0x10, 0x00, 0x06, 0x07, 0x00, 0x54, 0x54, 0x54, 0x54, 0x28, 0x00, 0x05, 0x07, 0x00, 0x48, 0x48, 0x30, 0x48, 0x48, 0x00, 0x05, 0x07, 0x00, 0x48, 0x48, 0x48, 0x38, 0x08, 0x70, 0x05, 0x08, 0x00, 0x78, 0x08, 0x30, 0x40, 0x78, 0x00, 0x00, 0x04, 0x07, 0x10, 0x20, 0x20, 0x40, 0x20, 0x20, 0x10, 0x03, 0x07, 0x40, 0x40, 0x40, 0x00, 0x40, 0x40, 0x40, 0x04, 0x07, 0x40, 0x20, 0x20, 0x10, 0x20, 0x20, 0x40, 0x05, 0x07, 0x28, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x40 }; #endif GfxFontFromResource::GfxFontFromResource(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId) : _resourceId(resourceId), _screen(screen), _resMan(resMan) { if (getSciVersion() < SCI_VERSION_2) { assert(resourceId != -1); } #ifdef ENABLE_SCI32 if (getSciVersion() >= SCI_VERSION_2 && resourceId == kSci32SystemFont) { _resource = nullptr; _resourceData = SciSpan(sci32SystemFont, sizeof(sci32SystemFont), "system font"); } else { #endif // Workaround: lsl1sci mixes its own internal fonts with the global // SCI ones, so we translate them here, by removing their extra bits if (!resMan->testResource(ResourceId(kResourceTypeFont, resourceId))) resourceId = resourceId & 0x7ff; _resource = resMan->findResource(ResourceId(kResourceTypeFont, resourceId), true); if (!_resource) { error("font resource %d not found", resourceId); } _resourceData = *_resource; #ifdef ENABLE_SCI32 } #endif if (_resource) { _numChars = _resourceData.getUint16SE32At(2); _fontHeight = _resourceData.getUint16SE32At(4); } else { _numChars = _resourceData.getUint16LEAt(2); _fontHeight = _resourceData.getUint16LEAt(4); } _chars = new Charinfo[_numChars]; // filling info for every char for (int16 i = 0; i < _numChars; i++) { uint32 charOffsetIndex = 6 + i * 2; if (_resource) { _chars[i].offset = _resourceData.getUint16SE32At(charOffsetIndex); } else { _chars[i].offset = _resourceData.getUint16LEAt(charOffsetIndex); } // WORKAROUND: validate the character offset. several fan games have // invalid offsets for character 127. SSCI only uses an offset when // drawing, so it is unaffected as long as the character isn't used. // Fixes LSL2/LSL3 Polish, SQ3 Spanish. Bug #10509 if (!(_chars[i].offset + 2 <= (int)_resourceData.size())) { warning("%s glyph %d has invalid offset: %d, resource size: %d", _resourceData.name().c_str(), i, _chars[i].offset, _resourceData.size()); _chars[i].width = 0; _chars[i].height = 0; _chars[i].offset = 0; continue; } _chars[i].width = _resourceData.getUint8At(_chars[i].offset); _chars[i].height = _resourceData.getUint8At(_chars[i].offset + 1); } } GfxFontFromResource::~GfxFontFromResource() { delete[] _chars; if (_resource) { _resMan->unlockResource(_resource); } } GuiResourceId GfxFontFromResource::getResourceId() { return _resourceId; } uint8 GfxFontFromResource::getHeight() { return _fontHeight; } uint8 GfxFontFromResource::getCharWidth(uint16 chr) { return chr < _numChars ? _chars[chr].width : 0; } uint8 GfxFontFromResource::getCharHeight(uint16 chr) { return chr < _numChars ? _chars[chr].height : 0; } SciSpan GfxFontFromResource::getCharData(uint16 chr) { if (chr >= _numChars) { return SciSpan(); } const uint32 bytesPerRow = (_chars[chr].width + 7) / 8; const uint32 charDataSize = bytesPerRow * _chars[chr].height; return _resourceData.subspan(_chars[chr].offset + 2, charDataSize); } void GfxFontFromResource::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) { if (chr >= _numChars) { // SSCI silently ignores attempts to draw characters that do not exist // in the font; for now, emit warnings if this happens, to learn if // it leads to any bugs warning("%s is missing glyph %d", _resource->name().c_str(), chr); return; } // Make sure we're comparing against the correct dimensions // If the font we're drawing is already upscaled, make sure we use the full screen width/height uint16 screenWidth = _screen->fontIsUpscaled() ? _screen->getDisplayWidth() : _screen->getWidth(); uint16 screenHeight = _screen->fontIsUpscaled() ? _screen->getDisplayHeight() : _screen->getHeight(); int charWidth = getCharWidth(chr); int charHeight = getCharHeight(chr); byte b = 0, mask = 0xFF; int16 greyedTop = top; SciSpan charData = getCharData(chr); for (int y = 0; y < charHeight; y++) { if (greyedOutput) mask = ((greyedTop++) % 2) ? 0xAA : 0x55; for (int x = 0; x < charWidth; x++) { if ((x & 7) == 0) // fetching next data byte b = *(charData++) & mask; if (b & 0x80) { // if MSB is set - paint it int screenX = left + x; int screenY = top + y; if (0 <= screenX && screenX < screenWidth && 0 <= screenY && screenY < screenHeight) { _screen->putFontPixel(top, screenX, y, color); } else { warning("%s glyph %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, screenX, screenY); } } b = b << 1; } } } #ifdef ENABLE_SCI32 void GfxFontFromResource::drawToBuffer(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput, byte *buffer, int16 bufWidth, int16 bufHeight) { if (chr >= _numChars) { // SSCI silently ignores attempts to draw characters that do not exist // in the font; for now, emit warnings if this happens, to learn if // it leads to any bugs warning("%s is missing glyph %d", _resource->name().c_str(), chr); return; } int charWidth = getCharWidth(chr); int charHeight = getCharHeight(chr); byte b = 0, mask = 0xFF; int16 greyedTop = top; SciSpan charData = getCharData(chr); for (int y = 0; y < charHeight; y++) { if (greyedOutput) mask = ((greyedTop++) % 2) ? 0xAA : 0x55; for (int x = 0; x < charWidth; x++) { if ((x & 7) == 0) // fetching next data byte b = *(charData++) & mask; if (b & 0x80) { // if MSB is set - paint it int bufX = left + x; int bufY = top + y; if (0 <= bufX && bufX < bufWidth && 0 <= bufY && bufY < bufHeight) { int offset = bufY * bufWidth + bufX; buffer[offset] = color; } else { warning("%s glyph %d drawn out of bounds: %d, %d", _resource->name().c_str(), chr, bufX, bufY); } } b = b << 1; } } } #endif } // End of namespace Sci