/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_TOWER_H #define SAGA2_TOWER_H namespace Saga2 { /* ===================================================================== * definitions * ===================================================================== */ // Program initialization code #define INITIALIZER(name) bool name( void ) // Program cleanup code #define TERMINATOR(name) void name( void ) /* ===================================================================== * Types * ===================================================================== */ // ------------------------------------------------------------------------ // function types for init & cleanup typedef bool PROGRAM_INITIALIZER(); typedef void PROGRAM_TERMINATOR(); typedef PROGRAM_INITIALIZER *pPROGRAM_INITIALIZER; typedef PROGRAM_TERMINATOR *pPROGRAM_TERMINATOR; // ------------------------------------------------------------------------ // init, cleanup record struct TowerLayer { int ord; pPROGRAM_INITIALIZER init; pPROGRAM_TERMINATOR term; }; /* ===================================================================== * Prototypes * ===================================================================== */ // ------------------------------------------------------------------------ // state transition hooks for debugging int initState(); void setInitState(int i); // ------------------------------------------------------------------------ // System Init & Cleanup INITIALIZER(programInit); TERMINATOR(programTerm); // ------------------------------------------------------------------------ // System error handling INITIALIZER(initErrorManagers); TERMINATOR(termErrorManagers); INITIALIZER(initDelayedErrors); TERMINATOR(termDelayedErrors); INITIALIZER(initActiveErrors) ; TERMINATOR(termActiveErrors) ; // ------------------------------------------------------------------------ // Null initializer/ terminator INITIALIZER(initTowerBase); TERMINATOR(termTowerBase); } // end of namespace Saga2 #endif