/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #include "saga2/saga2.h" namespace Saga2 { static int16 arcTanTable[257] = { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 32, 32, 32, 32, 32, 32, 32 }; static int16 invCosTable[257] = { 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 132, 132, 132, 132, 132, 132, 132, 132, 133, 133, 133, 133, 133, 133, 133, 134, 134, 134, 134, 134, 134, 134, 135, 135, 135, 135, 135, 135, 136, 136, 136, 136, 136, 136, 137, 137, 137, 137, 137, 137, 138, 138, 138, 138, 138, 139, 139, 139, 139, 139, 140, 140, 140, 140, 140, 141, 141, 141, 141, 141, 142, 142, 142, 142, 142, 143, 143, 143, 143, 144, 144, 144, 144, 144, 145, 145, 145, 145, 146, 146, 146, 146, 147, 147, 147, 147, 148, 148, 148, 148, 149, 149, 149, 149, 150, 150, 150, 150, 151, 151, 151, 151, 152, 152, 152, 153, 153, 153, 153, 154, 154, 154, 154, 155, 155, 155, 156, 156, 156, 156, 157, 157, 157, 158, 158, 158, 159, 159, 159, 159, 160, 160, 160, 161, 161, 161, 162, 162, 162, 162, 163, 163, 163, 164, 164, 164, 165, 165, 165, 166, 166, 166, 167, 167, 167, 167, 168, 168, 168, 169, 169, 169, 170, 170, 170, 171, 171, 171, 172, 172, 172, 173, 173, 173, 174, 174, 174, 175, 175, 175, 176, 176, 176, 177, 177, 178, 178, 178, 179, 179, 179, 180, 180, 180, 181, 181 }; /****** cmisc/ptToAngle ******************************* * * NAME * ptToAngle -- converts an (x,y) coordinate to angle and distance * * SYNOPSIS * angle = ptToAngle( x, y, &dist ); * angle = ptToAngle( x, y, NULL ); * * int16 ptToAngle( int16, int16, int16 * ); * * FUNCTION * This function quickly converts a pair of cartesian coordinates * (x,y) into polar coordinates (angle,distance) using table * lookups. Note that the distance calculation is optional. * * All angular units are in 256ths of a full circle. * * /H2/ACCURACY * Accuracy is better that 1%. Note, however, that in practical * applications, most of the inaccuracy will derive from the * quantization of the input values themselves. For example, * assume that a point is at a distance of 100 and and angle * of 6. The nearest integer point is 98,14, which is about * 2% nearer the origin than the "real" point. Running these * numbers back through ptToAngle resuls in angle=6, dist=98. * * (Accuracy has been verified empirically) * * /H2/PERFORMANCE * For the angle calculation, a single divide is used, plus a * number of comparisons, assignments, and a table lookup. * * If the dist parameter is non-NULL, then 1 multiplication, * 1 shift, and 1 table lookup are also required. * * INPUTS * x,y The cartesion coordinates to be converted. * * dist [Optional Argument]. A pointer to a int16 value * which will be filled in with the distance to * the input point. * * RESULTS * angle The angle in 256ths of a circle. * *******************************************************************/ int16 ptToAngle(int16 dx, int16 dy, int16 *dist) { int16 angle = 0; if (dy < 0) { angle += 128; dy = -dy; dx = -dx; } if (dx < 0) { int16 t = dy; angle += 64; dy = -dx; dx = t; } if (dx == dy) { if (dist) *dist = (invCosTable[256] * dx) >> 7; return angle + 32; // avoids division by zero... } else if (dx >= dy) { int16 i = (dy << 8) / dx; if (dist) *dist = (invCosTable[i] * dx) >> 7; return angle + arcTanTable[i]; } else { int16 i = (dx << 8) / dy; if (dist) *dist = (invCosTable[i] * dy) >> 7; return angle + 64 - arcTanTable[i]; } } } // end of namespace Saga2