/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_ONCALL_H #define SAGA2_ONCALL_H namespace Saga2 { class HandleArray { private: Common::Array _handles; uint32 _tileID; byte *(*_loader)(hResID, bool); public: HandleArray(uint16 size, byte*(*loadfunction)(hResID, bool), uint32 newID) { for (int i = 0; i < size; ++i) _handles.push_back(nullptr); _loader = loadfunction; _tileID = newID; } void flush() { for (unsigned int i = 0; i < _handles.size(); ++i) { if (_handles[i]) { free(_handles[i]); _handles[i] = nullptr; } } } byte *operator[](uint32 ind) { if (_handles[ind]) return _handles[ind]; return _handles[ind] = _loader(_tileID + MKTAG(0, 0, 0, ind), false); } }; } // end of namespace Saga2 #endif