/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_MESSAGER_H #define SAGA2_MESSAGER_H namespace Saga2 { class gDisplayPort; // max filename length #define MAX_LOG_NAME_LENGTH 260 /****** messager.cpp/Messager [class] ******************************* * * NAME * Messager [class] -- classes for handling text messages * * FUNCTION * The Messager classes are intended to handle text messages * generated by the program. Debugging text, status lines, * warning and error messages, and log files are some of the * implementations of these classes. * * * * * SEE ALSO * gError [class] * *******************************************************************/ //------------------------------------------------------------------- // This is the base messager class // Note the constructor which takes a string argument. Most of the // Messager classes can be enabled based on the value of an // entry in the INI file. // Carriage returns are automatically appended to lines that don't // already have them. class Messager { protected: bool _enabled; virtual int dumpit(char *, size_t) = 0; public: Messager() { _enabled = true; } Messager(const char *entry) { _enabled = true; } virtual ~Messager() {} size_t operator()(const char *format, ...); size_t va(const char *format, va_list argptr); void enable() { _enabled = true; } void disable() { _enabled = false; } bool active() { return _enabled; } }; typedef Messager *pMessager; //------------------------------------------------------------------- // This messager writes text on a gDisplayPort (usually mainPort). // If you have seen the debugging lines in FTA2, this class acts // like a single one of those lines. Generally you will have several // of these. By default the lines will be in the lower right corner, // but you can specify any location you like. The positions of // multiple lines are automatically accounted for. class StatusLineMessager : public Messager { private: int _line; int32 _atX, _atY, _atW; int16 _atColor; gDisplayPort *_textPort; protected: int dumpit(char *s, size_t size) ; public: StatusLineMessager(int line, gDisplayPort *mp, int32 x = -1, int32 y = -1, int32 w = -1, int16 color = -1); StatusLineMessager(const char *entry, int line, gDisplayPort *mp, int32 x = -1, int32 y = -1, int32 w = -1, int16 color = -1); ~StatusLineMessager(); }; } // end of namespace Saga2 #endif