/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_CMISC_H #define SAGA2_CMISC_H namespace Saga2 { // Clamps the number "num" between two limits int32 clamp(int32 lowerLimit, int32 num, int32 upperLimit); // Converts x/y point to angle + distance int16 ptToAngle(int16 dx, int16 dy, int16 *dist = NULL); #if defined( USEWINDOWS ) inline void delay(int32 ms) { Sleep(ms); } #endif } // end of namespace Saga2 #endif