/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_BLITTERS_H #define SAGA2_BLITTERS_H namespace Saga2 { class gPixelMap; void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height); void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height); void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color); void _HLine(uint8 *dstPtr, uint32 width, uint32 color); void unpackImage(gPixelMap *map, int32 width, int32 rowCount, int8 *srcData); void unpackImage(gPixelMap &map, int16 width, int16 rowCount, int8 *srcData); void unpackSprite(gPixelMap *map, uint8 *sprData, uint32 dataSize); void compositePixels(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup); void compositePixelsRvs(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup); // Fast transparent blitting routine in assembly void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y); void TBlit4(gPixelMap *d, gPixelMap *s, int32 x, int32 y); void drawTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData, bool mask = false); void maskTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData); } // end of namespace Saga2 #endif