/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QUEEN_VERSION_H #define QUEEN_VERSION_H #include "common/language.h" #include "common/platform.h" namespace Common { class File; } namespace Queen { struct DetectedGameVersion { Common::Platform platform; Common::Language language; uint8 features; uint8 compression; char str[6]; uint8 queenTblVersion; uint32 queenTblOffset; }; struct RetailGameVersion { char str[6]; uint8 queenTblVersion; uint32 queenTblOffset; uint32 dataFileSize; }; //! detect game version bool detectVersion(DetectedGameVersion *ver, Common::File *f); //! detect game version based on queen.1 datafile size const RetailGameVersion *detectGameVersionFromSize(uint32 size); } // End of namespace Queen #endif