/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/textconsole.h" #include "qdengine/system/input/mouse_input.h" #include "qdengine/system/graphics/gr_dispatcher.h" namespace QDEngine { mouseDispatcher::mouseDispatcher() : _events(0), _active_events(0), _mouse_x(0), _mouse_y(0), _button_status(0) { for (int i = 0; i < EV_MOUSE_MOVE + 1; i++) _event_handlers[i] = 0; } mouseDispatcher::~mouseDispatcher() { } mouseDispatcher *mouseDispatcher::instance() { static mouseDispatcher dsp; return &dsp; } bool mouseDispatcher::handle_event(mouseEvent ev, int x, int y, int flags) { if (x >= grDispatcher::instance()->get_SizeX()) x = grDispatcher::instance()->get_SizeX() - 1; if (y >= grDispatcher::instance()->get_SizeY()) y = grDispatcher::instance()->get_SizeY() - 1; if (_event_handlers[ev]) (*_event_handlers[ev])(x, y, flags); switch (ev) { case EV_LEFT_DOWN: _button_status |= 1 << (ID_BUTTON_LEFT); break; case EV_LEFT_UP: _button_status &= ~(1 << ID_BUTTON_LEFT); break; case EV_RIGHT_DOWN: _button_status |= 1 << (ID_BUTTON_RIGHT); break; case EV_RIGHT_UP: _button_status &= ~(1 << ID_BUTTON_RIGHT); break; default: break; } toggle_event(ev); _mouse_x = x; _mouse_y = y; return true; } } // namespace QDEngine