/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "qdengine/qdengine.h" #include "qdengine/qd_fwd.h" #include "qdengine/parser/xml_tag_buffer.h" #include "qdengine/parser/qdscr_parser.h" #include "qdengine/qdcore/qd_sound.h" #include "qdengine/system/sound/snd_dispatcher.h" namespace QDEngine { #ifdef __QD_DEBUG_ENABLE__ //#define __QD_SOUND_LOG__ #endif qdSound::qdSound() : _volume(255) { } qdSound::~qdSound() { } bool qdSound::free_resource() { toggle_resource_status(false); return true; } bool qdSound::load_resource() { if (_file_name.empty()) return false; toggle_resource_status(true); return _sound.wav_file_load(_file_name); } void qdSound::load_script(const xml::tag *p) { for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) { switch (it->ID()) { case QDSCR_NAME: set_name(it->data()); break; case QDSCR_FILE: set_file_name(Common::Path(it->data(), '\\')); break; case QDSCR_SOUND_VOLUME: xml::tag_buffer(*it) > _volume; break; } } } bool qdSound::save_script(Common::WriteStream &fh, int indent) const { for (int i = 0; i < indent; i++) { fh.writeString("\t"); } fh.writeString("\r\n"); return true; } bool qdSound::play(const qdSoundHandle *handle, bool loop) const { if (handle && handle->owner()) { debugCN(3, kDebugSound, "[%d] sound start %p owner: %s", g_system->getMillis(), (const void *)this, handle->owner()->toString().c_str()); if (loop) debugCN(3, kDebugSound, " cycled"); debugC(3, kDebugSound, "%s", ""); } if (sndDispatcher *p = sndDispatcher::get_dispatcher()) { sndSound sound(&_sound, handle); return p->play_sound(&sound, loop, _volume); } return false; } bool qdSound::stop(const qdSoundHandle *handle) const { debugC(3, kDebugSound, "[%d] sound stop %p owner: %s", g_system->getMillis(), (const void *)this, handle ? handle->owner()->toString().c_str() : ""); if (sndDispatcher *p = sndDispatcher::get_dispatcher()) { if (!handle) { sndSound sound(&_sound); return p->stop_sound(&sound); } else { return p->stop_sound(handle); } } return false; } bool qdSound::is_stopped(const qdSoundHandle *handle) const { if (sndDispatcher *p = sndDispatcher::get_dispatcher()) { if (handle) { return (p->sound_status(handle) == sndSound::SOUND_STOPPED); } else { sndSound sound(&_sound); return (p->sound_status(&sound) == sndSound::SOUND_STOPPED); } } return true; } bool qdSound::set_frequency(const qdSoundHandle *handle, float frequency_coeff) const { if (sndDispatcher *p = sndDispatcher::get_dispatcher()) return p->set_sound_frequency(handle, frequency_coeff); return false; } } // namespace QDEngine