/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H #define QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H #include "common/debug.h" #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_minigame_interface.h" namespace QDEngine { class qdEmptyMiniGameInterface : public qdMiniGameInterface { public: typedef qdEmptyMiniGameInterface *(*interface_open_proc)(const char *game_name); typedef bool (*interface_close_proc)(qdEmptyMiniGameInterface *p); ~qdEmptyMiniGameInterface() { }; bool init(const qdEngineInterface *engine_interface) { debugC(1, kDebugMinigames, "qdEmptyMinigameInterface: This is a placeholder class"); return true; } bool quant(float dt) { debugC(3, kDebugMinigames, "qdEmptyMiniGameInterface::quant()"); return true; } bool finit() { debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::finit()"); return true; } bool new_game(const qdEngineInterface *engine_interface) { debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::new_game()"); return true; } int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) { debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::save_game()"); return 0; } int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) { debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::load_game()"); return 0; } enum { INTERFACE_VERSION = 112 }; int version() const { return INTERFACE_VERSION; } }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H