/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_MASKI_21_H #define QDENGINE_MINIGAMES_MASKI_21_H #include "common/debug.h" #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_minigame_interface.h" namespace QDEngine { class qdMaski21MiniGame : public qdMiniGameInterface { public: qdMaski21MiniGame(bool randomDll) { _randomDll = randomDll; } ~qdMaski21MiniGame() {} bool init(const qdEngineInterface *engine_interface) { debugC(1, kDebugMinigames, "Maski21::init()"); _engine = engine_interface; _scene = engine_interface->current_scene_interface(); if (!_scene) return false; _flagObj = _scene->object_interface(_scene->minigame_parameter("command_object")); if (!_randomDll) _commandObj = _scene->object_interface(_scene->minigame_parameter("command_object")); // srand(time(0)) _timePassed = -1.0; return true; } bool quant(float dt) { debugC(3, kDebugMinigames, "Maski21::quant(%f)", dt); if (!_randomDll) { mgVect2i pos = _engine->mouse_cursor_position(); if (pos.x < 25) _commandObj->set_state("\xe2\xeb\xe5\xe2\xee"); // "влево" if (pos.x > 775) _commandObj->set_state("\xe2\xef\xf0\xe0\xe2\xee"); // "вправо" if (pos.x > 25 && pos.x < 775) _commandObj->set_state("\xed\xe5\xf2"); // "нет" } if (_flagObj->is_state_active("\xe7\xe0\xef\xf3\xf1\xea")) { // "запуск" _timePassed = 0.0; _targetTime = qd_rnd(20) + 10; _flagObj->set_state("\xe2\xfb\xef\xee\xeb\xed\xe5\xed\xe8\xe5"); // "выполнение" } else if (_flagObj->is_state_active("\xe2\xfb\xef\xee\xeb\xed\xe5\xed\xe8\xe5")) { // "выполнение" _timePassed += dt; } if ((float)_targetTime < _timePassed && _timePassed != -1.0 ) { _timePassed = -1.0; _flagObj->set_state("\xea\xee\xed\xe5\xf6"); // "конец" } return true; } bool finit() { debugC(1, kDebugMinigames, "Maski21::finit()"); if (_scene) { _engine->release_scene_interface(_scene); _scene = 0; } return true; } bool new_game(const qdEngineInterface *engine_interface) { return true; } int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) { return 0; } int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) { return 0; } enum { INTERFACE_VERSION = 99 }; int version() const { return INTERFACE_VERSION; } private: const qdEngineInterface *_engine = nullptr; qdMinigameSceneInterface *_scene = nullptr; qdMinigameObjectInterface *_commandObj = nullptr; qdMinigameObjectInterface *_flagObj = nullptr; float _timePassed = -1.0; int _targetTime = 0; bool _randomDll = false; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_MASKI_21_H