/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_M_KARAOKE_H #define QDENGINE_MINIGAMES_ADV_M_KARAOKE_H #include "qdengine/minigames/adv/common.h" #include "qdengine/minigames/adv/MinigameInterface.h" namespace QDEngine { MinigameInterface *createMinigameKaraoke(MinigameManager *runtime); class Karaoke : public MinigameInterface { public: Karaoke(MinigameManager *runtime); void quant(float dt); enum TagType { STRING, CLEAR }; private: const char *_controlName = nullptr; const char *_colorReaded = nullptr; struct Node { Node(); TagType type; float time; Common::String text; }; typedef Std::vector Nodes; Nodes _nodes; float _startTime = 0.f; int _startScreenTag = 0; int _currentTag = 0; float _startTagTime = 0.f; MinigameManager *_runtime; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_M_KARAOKE_H