/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
#define QDENGINE_MINIGAMES_ADV_M_KARAOKE_H
#include "qdengine/minigames/adv/common.h"
#include "qdengine/minigames/adv/MinigameInterface.h"
namespace QDEngine {
MinigameInterface *createMinigameKaraoke(MinigameManager *runtime);
class Karaoke : public MinigameInterface {
public:
Karaoke(MinigameManager *runtime);
void quant(float dt);
enum TagType {
STRING,
CLEAR
};
private:
const char *_controlName = nullptr;
const char *_colorReaded = nullptr;
struct Node {
Node();
TagType type;
float time;
Common::String text;
};
typedef Std::vector Nodes;
Nodes _nodes;
float _startTime = 0.f;
int _startScreenTag = 0;
int _currentTag = 0;
float _startTagTime = 0.f;
MinigameManager *_runtime;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ADV_M_KARAOKE_H