/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H #define QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H #include "qdengine/minigames/adv/ObjectContainer.h" namespace QDEngine { enum TextAlign { ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTER }; class TextManager { public: TextManager(MinigameManager *runtime); ~TextManager(); int createStaticText(const mgVect3f& screen_pos, int fontID, TextAlign align); void updateStaticText(int textID, const char *txt); void showText(const char *txt, const mgVect2f& pos, int fontID, int escapeID); void showNumber(int num, const mgVect2f& pos, int fontID, int escapeID); void quant(float dt); void updateScore(int score); void updateTime(int seconds); private: struct Font { mgVect2f size; ObjectContainer pool; }; typedef Std::vector Fonts; struct Escape { Escape(); int depth; float aliveTime; mgVect2f vel_min; mgVect2f vel_max; mgVect2f accel_min; mgVect2f accel_max; char format[16]; }; typedef Std::vector Escapes; struct StaticTextPreset { StaticTextPreset(); mgVect3f pos; int font; TextAlign align; char format[16]; int textID; }; bool getStaticPreset(StaticTextPreset& preset, const char *name) const; struct StaticMessage { StaticMessage(MinigameManager *runtime, Font *font = 0, TextAlign _align = ALIGN_CENTER); void release(); bool empty() const { return _objects.empty(); } void setText(const char *str); int _depth; mgVect2f _pos; TextAlign _align; protected: void update(); bool validSymbol(unsigned char ch) const { return ch > ' ' && ch != '_'; } private: Font *_font; QDObjects _objects; MinigameManager *_runtime; }; typedef Std::vector StaticMessages; struct Message : public StaticMessage { Message(MinigameManager *runtime, Font *font = 0); void release(); void quant(float dt); float _time; mgVect2f _vel; mgVect2f _accel; }; typedef Std::vector Messages; Fonts _fonts; Escapes _escapes; StaticTextPreset _show_scores; StaticTextPreset _show_time; StaticMessages _staticMsgs; Messages _flowMsgs; int _targetScore; int _currentScore; float _scoreUpdateTime; float _scoreUpdateTimer; MinigameManager *_runtime; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H