/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef QDENGINE_MINIGAMES_ADV_HOLD_DATA_H
#define QDENGINE_MINIGAMES_ADV_HOLD_DATA_H
namespace QDEngine {
template
class HoldData {
T _emptyData;
T &_data;
bool _empty;
public:
HoldData() : _data(_emptyData), _empty(true) {}
HoldData(T* data, bool empty)
: _data(data ? * data : _emptyData) {
_empty = data ? empty : true;
}
void process(T& current) {
if (_empty) {
_data = current;
_empty = false;
} else
current = _data;
}
const T &get() const {
assert(!_empty);
return _data;
}
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ADV_HOLD_DATA_H