/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "qdengine/qdengine.h" #include "qdengine/minigames/adv/common.h" #include "qdengine/minigames/adv/RunTime.h" namespace QDEngine { qdMiniGameInterface *create_adv_minigame(const char *name, MinigameConsCallback callback) { debugC(3, kDebugMinigames, "open_game_interface: %s, runtime%s", name, g_runtime ? "!=0" : "==0"); if (!g_runtime) return g_runtime = new MinigameManager(callback); return new MinigameManager(callback); } bool close_adv_minigame(qdMiniGameInterface *game) { debugC(3, kDebugMinigames, "close_game_interface, runtime%s%s", g_runtime == game ? "==game" : "!=game", g_runtime ? "!=0" : "==0"); delete game; if (game == g_runtime) g_runtime = 0; return true; } } // namespace QDEngine