/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "qdengine/minigames/adv/common.h" #include "qdengine/minigames/adv/EffectManager.h" #include "qdengine/minigames/adv/qdMath.h" namespace QDEngine { EffectManager::EffectManager(HoldData &data, MinigameManager *runtime) { _runtime = runtime; const char *effectName = _runtime->parameter("effect_name", "effect"); if (_runtime->testObject(effectName)) { _effect = _runtime->getObject(effectName); _data.crd = _effect->R(); _effect->set_screen_scale(mgVect2f(0.01f, 0.01f), mgVect2f(10000.f, 10000.f)); _runtime->hide(_effect); } data.process(_data); _effectTime = clamp(_runtime->getParameter("effect_time", 3.f), 0.5f, 10.f); _phaseTime = clamp(_runtime->getParameter("effect_phase_time", _effectTime / 20.f), 0.03f, 1.f); _phaseSpeed = clamp(_runtime->getParameter("effect_phase_speed", 1.5f), 1.05f, 10.f); _current = EFFECT_COUNT; _effectTimer = 0; _phaseTimer = 0; } EffectManager::~EffectManager() { _runtime->release(_effect); } void EffectManager::quant(float dt) { if (_current == EFFECT_COUNT) return; if (_runtime->getTime() > _effectTimer) { stop(_current); return; } if (_runtime->getTime() > _phaseTimer) { _phaseTimer = _runtime->getTime() + _phaseTime; mgVect2f scale = _effect->screen_scale(); mgVect2f speed = scale; scale *= _phaseSpeed; speed = scale - speed; speed /= _phaseTime; _effect->set_screen_scale(scale, speed); } } void EffectManager::start(EffectType id) { if (_current != EFFECT_COUNT || !_effect) return; _effectTimer = _runtime->getTime() + _effectTime; _current = id; _phaseTimer = _runtime->getTime(); _effect->set_screen_scale(mgVect2f(0.02f, 0.02f), mgVect2f(10000.f, 10000.f)); _effect->set_R(_data.crd); } void EffectManager::stop(EffectType id) { if (_current == EFFECT_COUNT) return; _runtime->hide(_effect); _effect->set_screen_scale(mgVect2f(0.01f, 0.01f), mgVect2f(10000.f, 10000.f)); _current = EFFECT_COUNT; } } // namespace QDEngine