/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H #define QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H #include "common/debug.h" #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_minigame_interface.h" namespace QDEngine { const int zoneCountInit1[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 64, 89, 90, 91, 92, 93, 94, 96, 97, 98, 99, 129, 130, 132, 134, 135, 136, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 166, 167, 170, 172, 173, 174, 178, 179, 180, 182, 184, 185, 186, 187, 190, 192, 196, 197, 198, 199, 204, 205, 211, 212, 213, 214, 216, 217, 218, 219, 220, 221, 222, 223, 225, 226, 227, 229, 230, 231, 232, 234, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 254, 255, 260, 261, 263, 265, 267, 268, 271, 272, 273, 274, 280, 283, 284, 287, 288, 289, 290, 292, 294, 296, 308, 309, 0 }; const int colorRegions1[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 89, 308, 309, 311, 0, 64, 65, 0, 90, 91, 92, 190, 207, 0, 93, 94, 95, 0, 96, 97, 98, 99, 103, 0, 129, 132, 133, 0, 130, 131, 0, 134, 135, 136, 137, 0, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 0, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 0, 166, 167, 194, 0, 170, 171, 0, 172, 173, 174, 175, 0, 178, 179, 180, 182, 184, 185, 186, 187, 229, 230, 231, 232, 233, 0, 192, 282, 0, 196, 208, 0, 197, 198, 199, 200, 0, 204, 205, 206, 0, 211, 212, 213, 214, 215, 0, 216, 217, 218, 219, 220, 221, 222, 223, 224, 0, 225, 226, 227, 228, 0, 234, 235, 0, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 0, 254, 255, 256, 0, 260, 261, 262, 0, 263, 264, 0, 265, 266, 0, 267, 268, 269, 0, 271, 272, 273, 274, 275, 0, 280, 281, 0, 283, 306, 0, 284, 287, 288, 289, 290, 307, 0, 292, 293, 0, 294, 295, 0, 296, 297, 0, 0, }; const int zoneCountInit2[] = { 1, 2, 3, 4, 5, 6, 8, 16, 17, 18, 37, 46, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 66, 69, 70, 71, 72, 73, 74, 75, 76, 78, 80, 81, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 106, 107, 108, 109, 111, 113, 114, 115, 116, 117, 118, 119, 121, 124, 126, 128, 130, 131, 132, 143, 146, 154, 156, 157, 191, 192, 193, 194, 195, 205, 0, }; int colorRegions2[] = { 1, 2, 3, 4, 5, 55, 56, 57, 58, 59, 60, 93, 94, 95, 96, 97, 98, 99, 100, 101, 134, 0, 6, 7, 0, 8, 9, 0, 16, 17, 18, 19, 0, 37, 38, 0, 46, 47, 0, 48, 49, 50, 51, 52, 53, 54, 102, 103, 0, 61, 68, 0, 66, 67, 0, 69, 70, 71, 72, 73, 74, 75, 76, 81, 152, 0, 78, 79, 0, 80, 85, 86, 87, 88, 89, 90, 91, 92, 141, 0, 82, 83, 84, 0, 106, 107, 108, 109, 110, 0, 111, 112, 0, 113, 114, 115, 116, 117, 118, 119, 120, 0, 121, 122, 0, 124, 125, 0, 126, 127, 0, 128, 129, 0, 130, 131, 132, 133, 0, 143, 144, 0, 146, 147, 0, 154, 155, 0, 156, 159, 0, 157, 158, 0, 191, 192, 193, 194, 195, 196, 0, 205, 206, 0, 0, }; const int zoneCountInit3[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 189, 190, -1 }; const int colorRegions3[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 0, 190, 191, 192, 0, 0, }; const int zoneCountInit4[] = { 0 }; const int colorRegions4[] = { 0, 0, }; class qd3mice2RaskrAllMiniGame : public qdMiniGameInterface { public: qd3mice2RaskrAllMiniGame(int gameNum) : _gameNum(gameNum) {} ~qd3mice2RaskrAllMiniGame() {} bool init(const qdEngineInterface *engine_interface) { debugC(1, kDebugMinigames, "3mice2RaskrAll::init()"); _engine = engine_interface; _scene = engine_interface->current_scene_interface(); if (!_scene) return false; const int *zoneCountInit = nullptr; int zoneCountDelta = 0; if (_gameNum == 1) { _numZones = 311; _colorRegions = colorRegions1; _colorRegionsSize = ARRAYSIZE(colorRegions1); _neededColors = 50; zoneCountInit = zoneCountInit1; zoneCountDelta = 0; } else if (_gameNum == 2) { _numZones = 206; _colorRegions = colorRegions2; _colorRegionsSize = ARRAYSIZE(colorRegions2); _neededColors = 50; zoneCountInit = zoneCountInit2; zoneCountDelta = 0; } else if (_gameNum == 3) { _numZones = 265; _colorRegions = colorRegions3; _colorRegionsSize = ARRAYSIZE(colorRegions3); _neededColors = 70; zoneCountInit = zoneCountInit3; zoneCountDelta = 1; } else if (_gameNum == 4) { _numZones = 133; _colorRegions = colorRegions4; _colorRegionsSize = ARRAYSIZE(colorRegions4); _neededColors = 50; zoneCountInit = zoneCountInit4; zoneCountDelta = 0; } else { error("qd3mice2RaskrAllMiniGame::init(): Unsupported gameNumber: %d", _gameNum); } for (int i = 1; i <= _numZones; i++) { _zones[i] = _scene->object_interface(Common::String::format("zone@%i#", i).c_str()); _zoneCount[i] = true; } for (int i = 0; zoneCountInit[i] + zoneCountDelta != 0; i++) _zoneCount[zoneCountInit[i] + zoneCountDelta] = false; _objColor = _scene->object_interface("$color"); _objColorSel = _scene->object_interface("$color_sel"); _objLoaded = _scene->object_interface("$loaded"); _objDone = _scene->object_interface("$done"); if (_objLoaded->is_state_active("no")) { for (int i = 1; i <= _numZones; i++) _zones[i]->set_shadow(0xFEFEFF, 0); _objColorSel->set_state("!\xEC\xE0\xF1\xEA\xE0"); // "!маска" _objColor->set_shadow(0xFEFEFE, 0); _objLoaded->set_state("yes"); } _timePassed = 0; return true; } bool quant(float dt) { debugC(3, kDebugMinigames, "3mice2RaskrAll::quant(%f)", dt); _timePassed += dt; if (_timePassed > 0.5) { if (checkSolution()) _objDone->set_state("\xe4\xe0"); // "да" _timePassed = 0.0; } qdMinigameObjectInterface *mouseObj = _scene->mouse_click_object_interface(); if (!mouseObj) return true; const char *name = mouseObj->name(); if (strstr(name, "@color@")) { _objColor->set_shadow(mouseObj->shadow_color(), mouseObj->shadow_alpha()); Common::String color; for (int i = 8; name[i] != '#'; i++) color += name[i]; _objColorSel->set_state(color.c_str()); } else { if (strstr(name, "zone@")) { int num = getObjNum(name); int start = 0; for (int i = 0; i < _colorRegionsSize; i++) { if (_colorRegions[i] == 0) { start = i + 1; continue; } if (_colorRegions[i] == num) break; } debugC(2, kDebugMinigames, "zone: %d", num); if (start < _colorRegionsSize) { for (int i = start; _colorRegions[i] != 0; i++) _zones[_colorRegions[i]]->set_shadow(_objColor->shadow_color(), _objColor->shadow_alpha()); } else { _zones[num]->set_shadow(_objColor->shadow_color(), _objColor->shadow_alpha()); } } } _scene->release_object_interface(mouseObj); return true; } bool finit() { debugC(1, kDebugMinigames, "3mice2RaskrAll::finit()"); if (_scene) { _engine->release_scene_interface(_scene); _scene = 0; } return true; } bool new_game(const qdEngineInterface *engine_interface) { return true; } int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) { return 0; } int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) { return 0; } enum { INTERFACE_VERSION = 112 }; int version() const { return INTERFACE_VERSION; } private: bool checkSolution() { int count = 0; for (int i = 1; i <= _numZones; i++) { if (_zones[i]->shadow_color() != 0) if (_zoneCount[i]) count++; } debugC(2, kDebugMinigames, "Solution count: %d zone234: %06x", count, _zones[234]->shadow_color()); return count > _neededColors; } int getObjNum(const char *name) { const char *from = strstr(name, "@"); const char *to = strstr(name, "#"); char tmp[20]; Common::strlcpy(tmp, from + 1, to - from); return atol(tmp); } private: const qdEngineInterface *_engine = nullptr; qdMinigameSceneInterface *_scene = nullptr; qdMinigameObjectInterface *_zones[312] = { nullptr }; qdMinigameObjectInterface *_objColor = nullptr; qdMinigameObjectInterface *_objColorSel = nullptr; qdMinigameObjectInterface *_objLoaded = nullptr; qdMinigameObjectInterface *_objDone = nullptr; bool _zoneCount[312] = { false }; int _numZones = 0; float _timePassed = 0; int _gameNum = 0; const int *_colorRegions = nullptr; int _colorRegionsSize = 0; int _neededColors = 0; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H