/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_3MICE2_PLATE_H #define QDENGINE_MINIGAMES_3MICE2_PLATE_H #include "common/debug.h" #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_minigame_interface.h" namespace QDEngine { class qd3mice2PlateMiniGame : public qdMiniGameInterface { public: qd3mice2PlateMiniGame() {} ~qd3mice2PlateMiniGame() {} bool init(const qdEngineInterface *engine_interface) { debugC(1, kDebugMinigames, "3mice2Plate::init()"); _engine = engine_interface; _scene = engine_interface->current_scene_interface(); if (!_scene) return false; for (int i = 1; i <= 5; i++) { _figures[i] = _scene->object_interface(Common::String::format("object@%i#", i).c_str()); _figures[i + 5] = _scene->object_interface(Common::String::format("inv_object@%i#", i).c_str()); } _objDone = _scene->object_interface("$done"); _objZoneTarget = _scene->object_interface("zone_target"); _objZoneFull = _scene->object_interface("zone_full"); _objFading = _scene->object_interface("\xE7\xE0\xF2\xE5\xEC\xED\xE5\xED\xE8\xE5"); // "затемнение" _objHasStarted = _scene->object_interface("$\xE7\xE0\xEF\xF3\xF1\xEA \xE1\xFB\xEB"); // "$запуск был" _initialCoords[1] = 54; _initialCoords[2] = 99; _initialCoords[3] = 693; _initialCoords[4] = 673; _initialCoords[5] = 706; _initialCoords[7] = 452; _initialCoords[8] = 98; _initialCoords[9] = 436; _initialCoords[10] = 93; _initialCoords[11] = 254; mgVect2i pos; if (_objHasStarted->is_state_active("\xed\xe5\xf2")) { // "нет" for (int i = 0; i < 5; i++) { pos.x = _initialCoords[i + 1]; pos.y = _initialCoords[i + 7]; _figures[i + 1]->set_R(_scene->screen2world_coords(pos, 0.0)); } _zoneDepth = -100; _objHasStarted->set_state("\xe4\xe0"); // "да" } else { float depth = 0.0; for (int i = 0; i < 5; i++) { if (_scene->screen_depth(_figures[i + 1]->R()) < depth) depth = _scene->screen_depth(_figures[i + 1]->R()); } _zoneDepth = depth - 100; } return true; } bool quant(float dt) { debugC(3, kDebugMinigames, "3mice2Plate::quant(%f)", dt); qdMinigameObjectInterface *mouseObj = _scene->mouse_object_interface(); qdMinigameObjectInterface *clickObj = _scene->mouse_click_object_interface(); qdMinigameObjectInterface *hoverObj = _scene->mouse_hover_object_interface(); const char *name; if (clickObj && !mouseObj) { name = clickObj->name(); if (strstr(name, "object@") && clickObj->is_state_active("base")) { int num = getObjNum(name); clickObj->set_state("hide"); debugC(2, kDebugMinigames, "to_inv: num is: %d for name: '%s'", num, name); _figures[num + 5]->set_state("to_inv"); _objZoneFull->set_state("\xD4\xEE\xED - \xEC\xE0\xF1\xEA\xE0"); // "Фон - маска" _objZoneFull->set_R(_scene->screen2world_coords(_objZoneFull->screen_R(), _zoneDepth - 500)); _objZoneTarget->set_R(_scene->screen2world_coords(_objZoneTarget->screen_R(), _zoneDepth - 1500)); _objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500)); } else if (!strcmp(name, "zone_target")) { int minDepth = 32768.0; int num = -1; for (int i = 0; i < 5; i++) { float depth = _scene->screen_depth(_figures[i + 1]->R()); if (depth < minDepth && _figures[i + 1]->is_state_active("plate")) { minDepth = depth; num = i + 1; } } debugC(2, kDebugMinigames, "zone_target: num is: %d", num); if (num > -1) { _figures[num]->set_state("hide"); _figures[num + 5]->set_state("to_inv"); _objZoneFull->set_state("\xD4\xEE\xED - \xEC\xE0\xF1\xEA\xE0"); // "Фон - маска" _objZoneFull->set_R(_scene->screen2world_coords(_objZoneFull->screen_R(), _zoneDepth - 1500)); _objZoneTarget->set_R(_scene->screen2world_coords(_objZoneTarget->screen_R(), _zoneDepth - 2500)); } } _objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500)); _scene->release_object_interface(clickObj); } if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN) && mouseObj) { name = mouseObj->name(); int num = getObjNum(name); debugC(2, kDebugMinigames, "base: num is: %d for name: '%s'", num, name); mouseObj->set_state("del"); _figures[num]->set_state("base"); mgVect2i pos; pos.x = _initialCoords[num]; pos.y = _initialCoords[num + 6]; _figures[num]->set_R(_scene->screen2world_coords(pos, 0)); _scene->release_object_interface(mouseObj); _objZoneFull->set_state("no"); _objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500)); } if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN) && mouseObj && hoverObj) { name = mouseObj->name(); int num = getObjNum(name); debugC(2, kDebugMinigames, "plate: num is: %d for name: '%s'", num, name); if (!strcmp(hoverObj->name(), "zone_target")) { mouseObj->set_state("del"); _figures[num]->set_state("plate"); _figures[num]->set_R(_scene->screen2world_coords(mgVect2i(400, 300), _zoneDepth)); _zoneDepth -= 500; } else if (!strcmp(hoverObj->name(), "zone_full")) { mouseObj->set_state("del"); _figures[num]->set_state("base"); mgVect2i pos; pos.x = _initialCoords[num]; pos.y = _initialCoords[num + 6]; _figures[num]->set_R(_scene->screen2world_coords(pos, 0)); } _objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500)); _scene->release_object_interface(mouseObj); _objZoneFull->set_state("no"); } if (checkSolution()) _objDone->set_state("\xe4\xe0"); // "да" else _objDone->set_state("\xed\xe5\xf2"); // "нет" return true; } bool finit() { debugC(1, kDebugMinigames, "3mice2Plate::finit()"); if (_scene) { _engine->release_scene_interface(_scene); _scene = 0; } return true; } bool new_game(const qdEngineInterface *engine_interface) { return true; } int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) { return 0; } int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) { return 0; } enum { INTERFACE_VERSION = 112 }; int version() const { return INTERFACE_VERSION; } private: bool checkSolution() { for (int i = 0; i < 5; i++) { if (!_figures[i + 1]->is_state_active("plate")) return false; if (i == 4) break; if (_scene->screen_depth(_figures[i + 1]->R()) < _scene->screen_depth(_figures[i + 2]->R())) return false; } return true; } int getObjNum(const char *name) { const char *from = strstr(name, "@"); const char *to = strstr(name, "#"); char tmp[20]; Common::strlcpy(tmp, from + 1, to - from); return atol(tmp); } private: const qdEngineInterface *_engine = nullptr; qdMinigameSceneInterface *_scene = nullptr; qdMinigameObjectInterface *_figures[12] = { nullptr }; qdMinigameObjectInterface *_objDone = nullptr; qdMinigameObjectInterface *_objZoneTarget = nullptr; qdMinigameObjectInterface *_objZoneFull = nullptr; qdMinigameObjectInterface *_objFading = nullptr; qdMinigameObjectInterface *_objHasStarted = nullptr; int _initialCoords[12] = { 0 }; int _zoneDepth = 0; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_3MICE2_PLATE_H