/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PRIVATE_SAVEGAME_H #define PRIVATE_SAVEGAME_H #include "common/language.h" #include "common/platform.h" namespace Common { class SeekableReadStream; class WriteStream; } namespace Private { // Savegame format history: // // Version - new/changed feature // ============================= // 4 - _pausedBackgroundSoundName (December 2025) // 3 - Radio detailed state (December 2025) // 2 - Phone clip detailed state (December 2025) // 1 - Metadata header and more game state (November 2025) // // Earlier versions did not have a header and not supported. const uint16 kCurrentSavegameVersion = 4; const uint16 kMinimumSavegameVersion = 3; struct SavegameMetadata { uint16 version; Common::Language language; Common::Platform platform; }; /** * Write the header to a savegame. */ void writeSavegameMetadata(Common::WriteStream *stream, const SavegameMetadata &meta); /** * Read the header from a savegame. */ bool readSavegameMetadata(Common::SeekableReadStream *stream, SavegameMetadata &meta); } // End of namespace Private #endif