/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PRINCE_MUSIC_H #define PRINCE_MUSIC_H #include "audio/midiplayer.h" #include "common/memstream.h" namespace Prince { class PrinceEngine; class MusicPlayer: public Audio::MidiPlayer { private: PrinceEngine *_vm; byte *_data; int _dataSize; bool _isGM; // Start MIDI File void sndMidiStart(); // Stop MIDI File void sndMidiStop(); public: MusicPlayer(PrinceEngine *vm); ~MusicPlayer() override; void loadMidi(const char *); void killMidi(); void send(uint32 b) override; void sendToChannel(byte channel, uint32 b) override; static const char *_musTable[]; static const uint8 _musRoomTable[]; }; } // End of namespace Prince #endif