/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PRINCE_DETECTION_H #define PRINCE_DETECTION_H #include "engines/advancedDetector.h" namespace Prince { enum PrinceGameType { kPrinceDataUNK, kPrinceDataDE, kPrinceDataPL }; enum { GF_TRANSLATED = 1 << 0, GF_EXTRACTED = 1 << 1, GF_NOVOICES = 1 << 2, GF_RUSPROJEDITION = 1 << 3 }; struct PrinceGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; PrinceGameType gameType; }; #define GAMEOPTION_TTS_OBJECTS GUIO_GAMEOPTIONS1 #define GAMEOPTION_TTS_SPEECH GUIO_GAMEOPTIONS2 #define GAMEOPTION_TTS_MISSING_VOICE GUIO_GAMEOPTIONS3 } // End of namespace Prince #endif // PRINCE_DETECTION_H