/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLAYGROUND3D_H #define PLAYGROUND3D_H #include "common/array.h" #include "graphics/framelimiter.h" #include "engines/engine.h" #include "engines/playground3d/gfx.h" namespace Playground3d { enum Actions { kActionSwitchTest, kActionEnableFog, kActionEnableScissor }; class Playground3dEngine : public Engine { public: Playground3dEngine(OSystem *syst); ~Playground3dEngine() override; Common::Error run() override; bool hasFeature(EngineFeature f) const override; void genTextures(); void processInput(); void drawFrame(); private: OSystem *_system; Renderer *_gfx; Graphics::FrameLimiter *_frameLimiter; Math::Vector4d _clearColor; Math::Vector4d _fogColor; int _testId; float _fade; bool _fadeIn; bool _fogEnable; bool _scissorEnable; Graphics::Surface *_rgbaTexture; Graphics::Surface *_rgbTexture; Graphics::Surface *_rgb565Texture; Graphics::Surface *_rgba5551Texture; Graphics::Surface *_rgba4444Texture; float _rotateAngleX, _rotateAngleY, _rotateAngleZ; Graphics::Surface *generateRgbaTexture(int width, int height, Graphics::PixelFormat format); void drawAndRotateCube(); void drawPolyOffsetTest(); void dimRegionInOut(); void drawInViewport(); void drawRgbaTexture(); }; } // End of namespace Playground3d #endif // PLAYGROUND3D_H