/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/system.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "engines/advancedDetector.h" #include "playground3d/playground3d.h" class Playground3dMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "playground3d"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription * /* desc */) const override { *engine = new Playground3d::Playground3dEngine(syst); return Common::kNoError; } bool hasFeature(MetaEngineFeature f) const override { return false; } Common::KeymapArray initKeymaps(const char *target) const override { Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "playground3d", _("Default keymappings")); Common::Action *act; act = new Common::Action(Common::kStandardActionLeftClick, _("Switch test")); act->setCustomEngineActionEvent(Playground3d::kActionSwitchTest); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); keymap->addAction(act); act = new Common::Action("FOG", _("Enable/Disable fog")); act->setCustomEngineActionEvent(Playground3d::kActionEnableFog); act->addDefaultInputMapping("f"); act->addDefaultInputMapping("JOY_X"); keymap->addAction(act); act = new Common::Action("SCISSOR", _("Enable/Disable scissor")); act->setCustomEngineActionEvent(Playground3d::kActionEnableScissor); act->addDefaultInputMapping("s"); act->addDefaultInputMapping("JOY_Y"); keymap->addAction(act); Common::KeymapArray keymaps = { keymap }; return keymaps; } }; #if PLUGIN_ENABLED_DYNAMIC(PLAYGROUND3D) REGISTER_PLUGIN_DYNAMIC(PLAYGROUND3D, PLUGIN_TYPE_ENGINE, Playground3dMetaEngine); #else REGISTER_PLUGIN_STATIC(PLAYGROUND3D, PLUGIN_TYPE_ENGINE, Playground3dMetaEngine); #endif